Today I'm particularly proud to present a masterpiece of ASCII art (*cough*, *cough* - bare with me - without Krys my artistic abilities are somewhat rudimentary ;-) ).
For a long time (and especially with the new graphical mode) people rightfully complained about dialogs with NPCs and monsters and the texts uttered by them were not very well readable.
I have taken these complaints to heart and proudly present the new ADOM speech bubble mechanism I implemented:
These bubbles adjust in size, in theory the text contained can be pageable and ADOM tries to position them smartly so that neither the involved speakers nor the nearby context gets obscured. There yet has to be a lot of testing to see if this works well in all instances (prerelease testers, you'll get work in the nearer future :-) ) but I am very happy with the current mechanism. And I find it remarkably beautiful for ASCII art :-)
Let me know what you think!
(and as usual my dear compatriots in crime [Team ADOM] are under pressure to catch up graphically with my ASCII designs ;-) )