Tuesday, June 20, 2017

Simplifying the ADOM UI...

Hi everyone!

In our continuing quest to simplify ADOM we today have gathered a long list of issues with the goal of simplifying ADOM more for new players. You can find it here: http://www.adom.de/forums/projectmilestone.php?milestoneid=8

And now we are looking for more input - but the goal is not to refine the UI for expert players and longtime fans - we know that there is a ton of proposals to fine-tune the UI even more for people expertly battling Chaos for a long time. Quite to the contrary we would like to unexperienced players, casual players and newcomers to the roguelike genre more favours. We have made several attempts in the past and want to continue to evolve the UI.

Thus we'd be very grateful for comments on the issues listed in the milestone above. If you have new or other ideas please add issues to our issue tracker and post a link in the comments below for us to review, so that we can decide whether to include your issues in that milestone or not.

Thanks for your continuing support!
Thomas & Team ADOM

P.S.: Naturally in the background we are working on finishing lots of new content. Stay tuned for that, too!

Monday, June 19, 2017

Weekly Progress Report - A Sneak Peek into the Donor Rewards.

Hi guys,

No seismic changes since last week. Physical crowdfunding rewards right now are in our focus. Just dropping in to give you a peek at the Arcana suplement unboxing and the Boxed Edition cover.

Saturday, June 10, 2017

Weekly Development Update


Short recap of the week :) We're picking up tempo and the dev repository is firing up with daily changes. Let's shed some light about what's going on.

Sunday, June 4, 2017

Dev State update - June 2017

Hi everyone!

Quick update on the status of each developer, and our current tasks / focus areas. But first, an animated Hydra with some lesser daemons to catch your eye ;)