Sunday, August 18, 2013

ADOM 1.2.0 Prerelease 16 is out! (upgrade ASAP)

And just on the heels of ADOM 1.2.0p15 follows... ADOM 1.2.0 Prerelease 16 (see the change log). It fixes a serious bug when changing maps that we missed. Please upgrade as soon as possible!

The revised ADOM Logo

While we by now have discussed (and disliked) the initial ADOM Logo design attempt quite a bit Team ADOM (and particularly Krys who really has gone to far away places and beyond to find a great new design) have tried to come up with a better logo and icon design for ADOM. Here is what we came up with besides a new non-logo-design I also blogged about...

The revised ADOM-Non-Logo

A while ago I proposed a new ADOM logo - and it probably rightly was downvoted by many as not being a logo. Which technically definitely is correct. So Team ADOM continued to discuss the design for an ADOM logo and at the same time the initial "not a logo" design got refined. I totally love an adore the end result (even if it's not a logo) and so it will be used for "something" in the future (maybe on the back of the ADOM Lite RPG, maybe on the landing page of the to-be-redesigned ADOM website, maybe on all of those).

No matter what... here's the final "non-logo-design" we came up with.

Saturday, August 17, 2013

ADOM 1.2.0 Prerelease 15 now is available!

Hi everyone!

I am very happy and proud to announce the release of ADOM 1.2.0 Prerelease 15 to the public. We had a pretty huge time gap between p14 and p15 as a lot of complex technical stuff internally got finished and moved out of the way (great thanks to Jochen who shouldered an immense workload but also to the rest of Team ADOM for incredible improvements to the NotEye integration, graphics and soundtracks... I personally believe that the latest prerelease is nothing short of amazing).

Warning: Below there are some graphical spoilers regarding prerelease 15 (as we added lots of new images and I want to show off a few of them). As usual you can download the latest prerelease from your prerelease access account. If you are not yet part of the prerelease program you might want to enter. While a great number of the internal additions only will become visible in the next couple of prereleases (e.g. global highscores, achievements and more) you can find the latest changes here.

Before I come to the spoilers here are a couple of important changes in the latest prerelease:
  • ADOM for Windows now uses a game data directory that is easier to access (it's not hidden). On the first start of Prerelease 15 the old directory (if it exists) is automatically moved to the new location (only if it doesn't already exists), so you don't have to move the files yourself.
Examples:
%USERPROFILE%\My Documents\ADOM (Windows XP)
%USERPROFILE%\Eigene Dateien\ADOM (Windows XP)
%USERPROFILE%\Documents\ADOM (Windows 7)
%USERPROFILE%\Eigene Dokumente\ADOM (Windows 7)
  • People who don't like the default game perspective with NotEye should try the new tactical mode (acessible through the NotEye menu by pressing CTRL+m, A and T to activate it). It provides a kind of "top down" look which helps to determine the real position of monsters and items more easily.
  • In case you haven't seen them yet, you should take a look at the HTML files in the docs directory. They contain overviews of all monster, item and PC images.
And now for some graphical spoilers...