Saturday, August 17, 2013

ADOM 1.2.0 Prerelease 15 now is available!

Hi everyone!

I am very happy and proud to announce the release of ADOM 1.2.0 Prerelease 15 to the public. We had a pretty huge time gap between p14 and p15 as a lot of complex technical stuff internally got finished and moved out of the way (great thanks to Jochen who shouldered an immense workload but also to the rest of Team ADOM for incredible improvements to the NotEye integration, graphics and soundtracks... I personally believe that the latest prerelease is nothing short of amazing).

Warning: Below there are some graphical spoilers regarding prerelease 15 (as we added lots of new images and I want to show off a few of them). As usual you can download the latest prerelease from your prerelease access account. If you are not yet part of the prerelease program you might want to enter. While a great number of the internal additions only will become visible in the next couple of prereleases (e.g. global highscores, achievements and more) you can find the latest changes here.

Before I come to the spoilers here are a couple of important changes in the latest prerelease:
  • ADOM for Windows now uses a game data directory that is easier to access (it's not hidden). On the first start of Prerelease 15 the old directory (if it exists) is automatically moved to the new location (only if it doesn't already exists), so you don't have to move the files yourself.
Examples:
%USERPROFILE%\My Documents\ADOM (Windows XP)
%USERPROFILE%\Eigene Dateien\ADOM (Windows XP)
%USERPROFILE%\Documents\ADOM (Windows 7)
%USERPROFILE%\Eigene Dokumente\ADOM (Windows 7)
  • People who don't like the default game perspective with NotEye should try the new tactical mode (acessible through the NotEye menu by pressing CTRL+m, A and T to activate it). It provides a kind of "top down" look which helps to determine the real position of monsters and items more easily.
  • In case you haven't seen them yet, you should take a look at the HTML files in the docs directory. They contain overviews of all monster, item and PC images.
And now for some graphical spoilers...

Sunday, July 28, 2013

Alpha-testing the server for ADOM Deluxe

Right now Team ADOM has started to test the server connection for ADOM Deluxe. Basically everyone registered for ADOM Deluxe (and that includes many many people from the crowd funding campaign) will receive a license key that will allow them to log into an ADOM community portal, synchronize high scores and achievements with that portal, even retrieve their local high scores after crashes and other things.

Sunday, July 7, 2013

New ADOM logo proposal

Hi everyone!

Amongst the things going on in the background is trying to find a new ADOM logo design. The future ADOM logo will appear in the game, as a desktop item, etc. We so far have discussed quite a number of designs internally and many topics have been raised. Without further ado I'd like to present the current favorite below. We are looking forward to your comments - I have consciously refrained from providing any explanations regarding the design in order to see what you make of it :-)

Let us hear your thoughts - thanks!