Monday, February 6, 2012
Some random ships added (and other minor stuff)
Now each game of ADOM II will include a few randomly generated ships "sitting" somewhere on the world map. Might come in handy occasionally. Later on there will also be pirate ships, sea monsters, etc. But not before finally getting into a decent "release early, release often" cycle. I have updated DevState accordingly and shifted a few more tasks around. Additionally I today fixed a few more irregularities I accidentally introduced into shops - they work once more. As well as left-clicking for movement to a known position. Minor details but they will be handy in the next release.
Sunday, February 5, 2012
Sometimes you win, sometimes you lose...
Today I finally converted the highscore display to an ASCII version (as mentioned on DevState). The ASCII version now can be used in both the immersive UI mode and the windowed UI mode. I stumbled upon quite a number of bugs still hidden in the immersive UI mode which I managed to fix but a few more are left.
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