We are proud to announce the availability of ADOM 3.1.0 ("the T&T release" - talents & traps) on Steam as a beta version. You can find the instructions on how to activate the Steam beta here. Additionally ADOM 3.1.0 is available to all prerelease testers from the crowdfunding campaign in the usual place.
ADOM 3.1.0 offers the following improvements:
- We have put quite a bit of thought into improving the talent system used by ADOM. Currently many people do not overly like it, talents have been somewhat unbalanced and only very few were deemed worthwhile the effort of taking them. I went through the many comments in our issue database and touched many talents in order to make them more interesting. This ticket contains a summary of all the changes implemented. The manual and online help obviously have been updated.
- The way traps work has been revised. There were lots of complaints about sudden death situations, etc. and the revised mechanics of traps try to take the recklessness of the player into account (e.g. if you storm through a dungeon with 1% of your hitpoints, death shouldn't be too surprising... if you are at full strength, there should not be any insta-death situations... and this with a sliding scale).
- Additionally there is the usual long list of bug fixes and minor enhancements summarized in the changelog.
Please test the beta version intensely and provide feedback via our issue tracker as we'd like to release ADOM 3.1.x as soon as possible to all available channels.
And now have fun hacking!
Thomas Biskup & Team ADOM
P.S.: The next major milestone for ADOM 3.2.0 hopefully be the fully visualized PC equipment on the PC sprite. Our internal version already has made great progress but there are still kinks to be worked out before we can release it. Stay tuned!