The complete resurrection of ADOM.
The incredible success of the Indiegogo campaign allowed us to form Team ADOM (thanks in alphabetical order to Jochen, Krys, Lucas and Zeno for their incredible contributions so far and yet to come) and to breathe new air into ADOM.
A lot has happened since then and so much still has to happen. As usual ADOM development is no straight path but a winding road with twists and turns but personally I am immensely proud of what has been achieved and what yet will come. Even if we still are a long way from fulfilling all the promises of the campaign I at least am happy that we already surpassed the promised in many areas - even at the price of wandering off the planned path and spending time in remote areas.
Looking at todays ADOM I am extremely proud about the terrific NotEye integration, the beautiful tile sets and the increasing level of animations, the awe-inspiring soundtracks and the growing amount of sound effects, the many hundreds bugs we squished and the hundreds of improvements that were added (not to mention the new maps, quests, artifacts, races and classes, the new corruptions, artifacts, statues, etc.).
Steam integration (which is so much more work to get it right than we probably ever expected) which we hopefully will finish before Christmas (this right now is the top priority), the ADOM RPG and the missing quests and levels as well as finally shipping all the physical rewards. As mentioned in another blog post a successful launch on Steam probably is the most critical puzzle piece right now in order to allow for a truly long-time vibrant continuing development success far beyond the results of the crowd funding campaign. I right now wish nothing more than for this to happen as currently working on ADOM is the most awesome and fun experience I ever had - and even the nightmare of the code base is shrinking as we get more and more things under control and continuous refactoring slowly returns comfort and extensive fun while working on the code.
I am indebted to you all - the community, the individuals and Team ADOM - for your incredible support and staying power and as a result I - and the others in Team ADOM - feel compelled to deliver the best possible result.
I am indebted to you all for the most inspiring and awesome experience in my life - thanks! Looking forward to our next adventures!
P.S.: How many people already have encountered the "resurrection day secret" (actually there are two) in ADOM? It's been in the game for a while but I yet have to see mention of it.
P.P.S.: That's what's Team ADOM right now is working on - a beautiful new character generations sequence. The two images below are from our internal experiments - the end result is breath taking and the star sign animation I just saw is... Zeno is a genius and Krys a master artist... let's put it like this ;-)
This one is very close to the "character sheet" you will be able to see during creation (and it's only one-half of the screen - the other half is taken up by the options you can choose):
This was an earlier first attempt...