Over the past couple of days I felt more and more troubled about the keyboards mappings for JADE commands. The problem with "cursor up" being mapped to "yes" in confirmation questions is just the proverbial tip of the iceberg. Please give me some feedback on the following question:
What do you consider to be a good (or even better: great) keyboard layout for roguelike games to be played on notebooks? Do you even use notebooks to play ADOM and JADE?
Personally I am using nothing but notebooks but I greatly miss my numerical keypad (and yes, I know, there are extensions and all but that runs contrary to being mobile in my book).
With ADOM I was a happy user of the numerical keyboard for movement and the normal keyboard for everything else. With JADE and my notebook I no longer have that and I usually use the cursor keys to move and the rest of the keyboard for everything else. But that means that I most of the time loose four directions (NE, SE, SW, NW) which is not good for a tactical game.
I know I could use the JADE letter movement bindings but I don't like them much personally.
The current mapping for the movement keys on the letter keyboard are
- t for NW
- z (and y - due to the fact that both keys are interchangeable depending on your keyboard) for N
- u for NE
- g for W
- h (and .) for "wait"
- j for E
- b for SW
- n for S
- m for SE
- it allows you to use "i" for inventory
- it allows you to use your right hand for movement
- many important keys are no longer available (e.g. z for zap or t for throw/shoot)
- we have the problem with 'y' and 'z' - which partially is a problem with the way key input currently works internally. I might be able to fix that with some effort.
- it doesn't feel intuitive to me.