Monday, January 12, 2015

Announcing ADOM R55...

...for both Steam beta-testers and prerelease testers. There it is. Quite unexpected. I'll make no further estimates about how many more versions there will be before the public Steam release ;-). We broke memory management internally in R54 in certain situations which might have been responsible for all kinds of crashes. And it broke skill usage under certain circumstances. As usual the change log is here, you can get the non-Steam version via prerelease access and you already have a code if you are an eligible member of the original crowdfunding campaign.

Axes High!

Sunday, January 11, 2015

ADOM R54 released to both Steam Beta testers and prerelease testers!

Team ADOM is very proud to announce ADOM R54 - our next step towards the public Steam release! We have put tons of work into fine-tuning various things, among them...

Friday, January 2, 2015

ADOM EULA for Steam (Draft)

One of the many rather annoying things to handle when becoming more professional is to tackle the various legal and tax issues involved with selling software. In a rather regulated state like Germany these things (to me) sometimes seem to be more difficult than in other countries (or maybe other people just care less about repercussions ;-) ).

Here's on such bit... the proposed EULA (End User License Agreement) for ADOM on Steam. Feedback of any kind is very welcome as this is just a draft:

Thursday, January 1, 2015

Happy New Year (& short review of 2014)

A Happy New Year to everyone!

2015 is upon us and I am very determined to make this the best ADOM year ever (together with my compatriots in Team ADOM).