Friday, November 10, 2017

Full Steam release: ADOM 2.3.8 is here!

Hi everyone!

Because I'm a bit jet-lagged (due to the trip to San Francisco to the Roguelike Celebration 2017) here's just a very quick note:

We have released ADOM 2.3.8 to Steam with but two fixes (see the changelog):

  • An important NotEye crash has been fixed.
  • A minor frog dialog problem has been fixed.
In the meantime we are already finishing up the next major release with tons of new stuff which you also can expect pretty soon now.

If ADOM 2.3.8 proves to be stable during the next 8-10 hours, we'll also release it as a general public release. So please test extensively!

See ya soon,
Thomas Biskup & Team ADOM

Sunday, November 5, 2017

Full Steam release: Welcome ADOM 2.3.7!

Hi everyone!

Today we are happy to announce the release of ADOM 2.3.7 to Steam!

Before I summarize the most important changes and additions I'd like to ask for help in analyzing one problem we still occasionally seem to have: In rare cases there seems to be a NotEye-related crash. The crash first has been reported in the following ticket: http://www.adom.de/forums/project.php?issueid=5572 This bug also is the main reason for not yet having released a general public version because we didn't want to introduce an annoying crash bug in the first major release after such a long time. If we don't managed to get it solved by next Thursday we'll just be pushing out the general public release hoping to the find more pointers to the root problem.

Ok, back to the release of ADOM 2.3.7, which is very nice as usual. The most important changes are:

  • The "open door" menu (when you run into a door) now reacts to the SPACE bar (by selecting 'o'pen as the default). Additionally searching for traps no longer is offered as a choice if you don't possess the relevant skill.
  • You now again can open doors by left-clicking onto them.
  • Trying to pay if you have no gold no longer crashes the game.
  • Auto-swapping positions with monsters (especially in walk-mode) no longer turns them hostile as this really could ruin your game.
  • Piety increases for paladin and priest characters now are more meaningful.
  • Some other bug fixes and minor improvements.
Here you can find the full change log. So all in all ADOM 2.3.7 is just a fine-tuning of previous releases and available now on Steam.

Behind the scenes we still are searching for above-mentioned bug and are very busy finishing the last crowdfunding promises (three in-game basically left: revision of the manual, immortalizing the legend-level-donors and global highscores and two out-of-game promises: the final shipping wave and the PDF download of the ADOM Lite RPG character sheet).

I'm back to work... enjoy ADOM 2.3.7!

Saturday, November 4, 2017

How the revised ADOM manual will turn out... (hopefully)

Hi everyone!

I'd like to share some brief thoughts on my intentions of how I am going to revise the ADOM manual (one of the last crowdfunding promises not yet tackled):

  • I have wrestled for a long time with the question on whether it should be web-based, PDF, ASCII or several of these formats. I now have decided that it will remain ASCII because our recent UI/UX tests show that people would enjoy shorter in-game help texts in more places. As (a) ADOM can only display ASCII and PDF or HTML are impossible for ADOM and (b) we do not have the resources to support a variety of documents, ASCII makes most sense.
  • I intend to break down the manual into smaller sections so that you e.g. can directly jump from the "Healing" skill to the healing skill description (and not just the whole skill section as of today).
  • I intend to add links to the manual in more places (skills, spells).
  • I will add more information to the manual. If you feel that some important information is missing please add that request in the comments section of this ticket here.
The technical side behind this plan requires writing a new manual parser and formatter to generate all the sections, links, etc. that we need internally in order to use the improved manual. Not a trivial task but I hope to get this done soon.

Thanks for listening!