Today marks another important milestone to getting ADOM back on track and rolling after this rather bumpy year: We just released ADOM 2.3.4 to our prerelease testers. This release contains the full graphical glory of ADOM Deluxe. Now you will be able to try out tons of amazing features accumulated over more than nine months in our graphical user interface:
- a new HUD
- better typography
- (mostly) animated monsters
- better tooltips & dialogs,
- refined icons and graphics in general,
- many new music & sound effects,
- a huge amount of usability enhancements in order to simplify playing ADOM by mouse (really important for the Steam release),
- and more: read the changelog for the full details (and note that many of the changes listed between 2.3.0 and 2.3.4 will finally be visible in the graphical release - especially in the 2.3.0 release notes)
ADOM 2.3.4 still is somewhat rough around the edges and a couple of features are still under development (e.g. the personalized and animated PC sprites). We also expect it to be buggy (comparably to the ADOM 2.3.0 ASCII release). So expect to meet some rough spots - but we strongly believe that it is one of the best releases ever.
We now need your support in quickly stabilizing the graphical release in the same amazing way you so far worked on making the ASCII version much better as we now want to do the Steam release as soon as possible to then turn over to much smaller and more regular releases.
As usual the prerelease can be downloaded from the usual location.
What's up next?
Starting today I will be working on the remaining crowdfunding promises. I finally have updated the project flowchart for the current state:
From the flowchart you can see that most of the remaining tasks are now the part that is the biggest fun to me: adding content.
There are still a lot of levels, items & artifacts to be designed and that's the part of ADOM I always enjoyed the most. Immediately after this release we will use a two-pronged approach to continue:
- I will immediately start adding content (maps, monsters, items, artifacts, quests) from a big pool of notes that has been lying for far too long.
- The rest of Team ADOM will continue working on stabilizing the current version in order to get both to Steam and to a general public release.
And then we'll have some more news at the Roguelike Celebration in San Francisco.