So what are we up to this week? :) Read on. There's a moving picture inside, I promise!
While our programmers are tackling logistics issues Lucas is taking the opportunity to record more ADOM sounds. And boy, he's not messing around.
Animations are progressing nicely. We're more than 50% done in total, with nearly all early game monsters and NPCs covered. Yes, that means you can take a stroll around Dwarftown and enjoy looking at all the dwarves moving, blinking, and generally being alive.
As an example here's a variety of animated monsters huddled around the Player Character:
Note the frog's head movement, and the pixies' frenetic wing fluttering while slowly hovering in the air. Zeno's animation system is brilliantly flexible in its simplicity, which is just perfect for our needs.
While I'm preparing the sprites I'm also reviewing them, correcting issues ranging from very minor - like shading or colors, to important ones such as the sprite not matching its in-game description. When all this is done this very well might be the most complete animated roguelike monster set out there.
Next step is moving on to late game enemies. Dragons, anyone? :)