Sunday, August 23, 2015

ADOM R60 released to the general public: Final release before Steam?

Hi everyone!

Team ADOM is happy to announce the public release of ADOM R60. It is available from the usual download sites, all summarized on our beautiful new download page.

ADOM R60 again is a major bugfix release and we by now hope to have closed all issues that prevented us from going to Steam. All changes and adjustments are listed on our also beautiful new change log page.

Personally I was someone shocked that two days ago we discovered that spell animations for ball spells had not been working for weeks. Neither we nor anybody out there seems to have noticed o_O

So our intention is to do one final (?) round of feedback. If no more major problems are discovered we intend to release R61 to Steam and finally pick up steam (pardon the pun) after that by returning to adding new features instead of just focussing on bug fixing and stabilization. Sadly one bug already has been found during the 9-hour-long deployment process for all 59 (!) versions of ADOM we (meaning Jochen) have to deploy for a public release: the (more) hint in tutorial mode is not working in the way intended.

So we have to ask everyone out there: Test R60 as intensely as possible and try out everything. And then please provide feedback in our issue manager regarding any problems that you might encounter. We really want the Steam version to be the most stable release possible and need your help in this! And we finally want to have it out in the open to restart adding tons of awesome features (which we currently dare not do out of fear of wrecking the initial Steam release).

And now go playing :-) !


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  2. Superb news and may it be tested as thoroughly as possible!

    Thomas, my mate (nice to meet you btw despite calling you "mate" already, but I feel like a part of this community indeed lol), any additional info regarding the Steam release that you can give us as of now (pricing, an actual time window for R61, etc.)?


    1. Pricing is scheduled to be $14.99 (and variants thereof in other currencies). Regarding release date: Assuming no more major problems within the next four weeks (maybe much sooner; actually we are evaluating if we should be using a PR company for more visibility during the launch and PR agencies typically need at least four weeks of ramp up time - this probably will be decided this week). As Valve also checks the initial release and we have no experience with that, there might be other surprises (although we don't expect any as the beta has been running on Steam for some time now).

  3. is sacrifice not available on this release? i get a tooltip saying "adding command twice (56:56/Sacrifice). i get this while pressing left click near an altar

  4. I'm playing on Mac OSX latest version. When I end a game it freezes up and tells me the highscore file is in use/locked. and i can't save to the highscore file as a result.

  5. That's great. I'm very excited to give it a try. I just learned about it after reaching to this blog. Good to know previous all bugs has been fixed. I need to find research paper solution here:, and in the meantime it was great read for sure.

  6. Any update on when it might be released?

  7. I want to buy ADOM in steam for a long time now.
    But for like 2 months there have been a "couple of bugs" been ironed out.
    When can we expect a release?

  8. So.. The steam realease will be soon(tm)?