Sunday, May 26, 2013

ADOM 1.2.0 Prerelease 14 now available

As I was on the road Jochen beat me to it (now that's great teamwork ;-) but here's the release news anyway: ADOM 1.2.0 Prerelease 14 now is available as a closed prerelease (if you want to get in on the closed program click here to read about the details). It's the first release with full NotEye integration (use Ctrl-m to get to NotEye), packaged with graphics and music and thus somewhat larger than older versions. As we might run into bandwidth issues for downloads everyone is encouraged to use the torrents for download.

Friday, May 24, 2013

First graphical prerelease nearby...

Hi everyone!

Just to let you know... real soon now we'll release p14 - which is going to be the first prerelease with graphics, sounds and NotEye fully integrated. Naturally things still are in a flow... the music is far from finished and Lucas is working hard to get ahead, Jochen and Zeno are fiddling with various enhancements for the NotEye integration and Krys is fine-tuning many of the graphics, giving the cute dog another overhaul, adding details, working on variant tile sets and other stuff. So - once it is released - please take p14 as a first alpha prerelease of the final version.

Here's yet another teaser of the (almost complete) monster tile set (do you spot what's missing?):


Just to give you an idea about the things that keep us busy: Jochen, Krys and Zeno e.g. have been investing quite a bit of thought and work recently to fiddle with the transparency of the leaves on trees. A detail, but a detail that adds a lot to the final appearance.

Read ya soon about the release!

Thursday, May 9, 2013

Request for comment: The size of the global highscore list

Jochen and I have been talking about the size of the global highscore list for ADOM Deluxe. How many entries should we store? Globally and per player? Should there just be a global limit (e.g. the global highscore contains a maximum of 100.000 entries)? Or should we "just" define a limit per player (e.g. not more than 20 globally stored highscore entries per player)?

Currently I lean towards one global limit (option 1) instead of the "per player" limit as this seems to be the more common way of doing highscores, but let us know what you think...

Another look behind the scenes of current ADOM developments

Hi folks!

Because recently we have been pretty silent Jochen and I tonight are doing a planning session to resolve certain important issues we right now are working on together with Krys, Zeno and Lucas. This blog entry has been written over the course of the evening and hopefully the recent lull in activity will become more understandable after you read it.