Saturday, June 30, 2012

The campaign description of the crowd funding campaign to resurrect ADOM development

Once more I'd like to thank everyone who so far has provided input on the planned campaign and helped to improve my plans. It's highly appreciated! Since this worked so well for pledge levels (and the general campaign ideas) and folks suggested it I'm now posting my current campaign description for discussion. It's again a text I have changed about a hundred times by now and I have lost my personal impressions... I no longer am able to judge it appropriately. Please comment, provide feedback and criticism, etc. as I'd like it to be the best description possible.

Pledge tiers and funding goals when crowd funding ADOM

Ok, folks - the recent discussion really got me confused (not that I wasn't before). Finding the right pledge levels for a crowd funding campaign (specifically with ADOM) seems to be incredibly hard (I find it so much easier for purely commercial games, print products, etc.). Due to ADOM's long history and tradition there seem to be many highly emotional pro and con arguments (love to see a iPad version, forget about iPad, just give everything for free - you don't deserve money for work, I hate downloadable content, I hate exclusive content, I like DLC because it gives me choice, and so on and so on and... you get it).
Additionally there was a lot of talk about the rather high goal of $60.000. I have said enough about my reasoning behind it and I understand the concerns. I have thought a lot about that and I have tried

So I once more have spent a short night pondering pledge tiers and funding goals and here are my latest thoughts (@Team: For now I no longer configure them in Indiegogo - I must come to a final conclusion first).

Friday, June 29, 2012

Concerning pledge tiers when crowd funding ADOM

Tonight I'm going to post my proposals for the pledge tiers of the ADOM crowd funding campaign that will begin really soon now (there's a special day coming, hint, hint). Thanks to many very helpful and interesting comments in response to my explanations behind the ideas of crowd funding ADOM some general points popped up that I already would like to discuss now.