tag:blogger.com,1999:blog-3586507643754859034.post8421298085881267737..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Awesome new movement commands coming up (and more)The Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3586507643754859034.post-53350534965620516432014-06-12T02:24:53.703+02:002014-06-12T02:24:53.703+02:00Wow! I'm really happy to see this feature :)Wow! I'm really happy to see this feature :) Unknownhttps://www.blogger.com/profile/16003277496895477756noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-9732558737172784962014-06-11T18:00:47.762+02:002014-06-11T18:00:47.762+02:00This is REALLY neat stuff. As much time as I'...This is REALLY neat stuff. As much time as I've spent "laboring" through previously-conquered levels to traverse up/down, I can't believe that I've never considered this feature.Anonymoushttps://www.blogger.com/profile/12195338912280465433noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-40205025128438442462014-06-10T20:37:36.874+02:002014-06-10T20:37:36.874+02:00@atomos: Yeah, it actually was somewhat difficult ...@atomos: Yeah, it actually was somewhat difficult but we have cleaned up a lot of things in the meantime. Step by step ADOM programming is becoming a pleasure again (ok, not a pleasure, but it's not too painful anymore from the pure code point of view ;-) )The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-91117188415060848702014-06-10T20:36:28.209+02:002014-06-10T20:36:28.209+02:00Actually I think I'm now pretty close to have ...Actually I think I'm now pretty close to have a real "travel" command where you can choose the target location :-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-22666237519370702142014-06-10T17:51:32.769+02:002014-06-10T17:51:32.769+02:00With the implementation of w< and w> you can...With the implementation of w< and w> you can close my issue (1685) for sure - it basically satisfies my request (easing tedium of inter-level travel).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-22353986363569288472014-06-10T17:36:21.041+02:002014-06-10T17:36:21.041+02:00Hooray! I distinctly remember a tweet of yours whe...Hooray! I distinctly remember a tweet of yours where you said the level structures in ADOM made implementing auto-exploration difficult, so I wasn't expecting to see this anytime soon. A really pleasant surprise, thank you! <br />Just a reminder: after adding these commands you can close <a href="http://www.adom.de/forums/project.php?issueid=2985" rel="nofollow">issue 2985</a> in the forum; another suggestion, only half relevant, is <a href="http://www.adom.de/forums/project.php?issueid=1685" rel="nofollow">issue 1685</a>. <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-11211230386001123022014-06-10T01:57:08.367+02:002014-06-10T01:57:08.367+02:00Looks very nice. You've really gone beyond my...Looks very nice. You've really gone beyond my expectations from the campaign as far modernizing the game. Jeffhttps://www.blogger.com/profile/07819328998248821217noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-18358475091250862492014-06-10T00:09:54.378+02:002014-06-10T00:09:54.378+02:00Impressed! :D
Impressed! :D<br />Guihttps://www.blogger.com/profile/02574319857497914133noreply@blogger.com