tag:blogger.com,1999:blog-3586507643754859034.post7001329439797321080..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): A new story arc inspired by Tanith LeeThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3586507643754859034.post-4376683270617229202011-09-02T16:38:16.574+02:002011-09-02T16:38:16.574+02:00I haven't read the Volkhavaar and know nothing...I haven't read the Volkhavaar and know nothing about it, but it's good to have an unusual inspiration (as it seems to be from your rescription). Too many clichéd LOTR-esque "save the world" storylines is dull, and I'd like to see something different. A wide range of influences, whether in storytelling, music or visual arts, is always necessary to avoid being limited. So I'm looking forward to see what you come up with.<br /><br />I'd also like to see plots with random elements to make them less predictable, or even completely procedurally generated stories. GearHead is a roguelike with a plot generator, and although I haven't played it at all, the idea is interesting.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-39081899834263627952011-08-29T18:03:01.301+02:002011-08-29T18:03:01.301+02:00Also, having more stuff means a more interesting g...Also, having more stuff means a more interesting game, so if lacking them inhibits you from writing good stories, leave the stories until more pressing stuff is implemented. <br /><br />There is only one thing I need to press: I feel JADE is going to be a much better game than ADOM, as ADOM is getting worn out from playing the same quests and levels again and again, while JADE gives you a new world to play in every time. So watch out: Everything you hard-code into JADE make the world less interesting to explore once you've seen it. Having DC is nice, it gives you somewhere to start and brings up nostalgia, but having more pre-decided locations as well as multiple persistent quests, makes the game more about the pre-generated stuff, and less about the open world you can explore.EbbeLockerthttps://www.blogger.com/profile/17887514959716761866noreply@blogger.com