tag:blogger.com,1999:blog-3586507643754859034.post6945236564193012724..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): The state of ADOM (rank #11 on Steam Greenlight)The Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-3586507643754859034.post-13014931518958084082014-06-04T13:23:03.952+02:002014-06-04T13:23:03.952+02:00Meanwhile we can use dosbox to play non-tiled vers...Meanwhile we can use dosbox to play non-tiled version)<br />Doing it geeky way, yes...HappyCathttps://www.blogger.com/profile/11007190869286458770noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-86571098749687599962014-06-03T13:53:25.486+02:002014-06-03T13:53:25.486+02:00Check out Brogue on iOS - it manages to do a rogue...Check out Brogue on iOS - it manages to do a roguelike interface very well.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-46065719263375191862014-06-02T18:48:33.663+02:002014-06-02T18:48:33.663+02:00I'm terribly excited about all this. I used to...I'm terribly excited about all this. I used to play ADOM as a kid and hardly any of my friends or family had the patience to understand it. Heck, my mother saw me playing a few times, thought I was hacking the computer or whatever.<br /><br />I can't believe I'm saying this, but I hope you don't have planned getting rid of one time save files. I've played for about 11 years and still haven't been able to beat the game. That's what hooked me. Either way, still love and admire your work. Anonymoushttps://www.blogger.com/profile/02356944216517518576noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-44657434153718079142014-06-02T02:10:35.272+02:002014-06-02T02:10:35.272+02:00You're probably far down the savefile path alr...You're probably far down the savefile path already, but I wanted to put in a recommendation for XML or similar hierarchical name/value data as a very easy way to go once you get over the initial conversion. You can compress, encrypt, and/or sign/hash the resulting stream, of course, to avoid cheating. You can easily keep it device independant and have portable save files.<br /><br />Years ago I made the switch in personal and professional projects and that serialization part of life has been much better ever since. Quadkohttps://www.blogger.com/profile/04247299096841479603noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-90077111757567108222014-06-01T21:14:03.663+02:002014-06-01T21:14:03.663+02:00Great, looking forward to see in how many ways you...Great, looking forward to see in how many ways you and the ADOM team can amaze us.yorakhttps://www.blogger.com/profile/13778995066583145958noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-14929637200807578262014-06-01T12:33:36.832+02:002014-06-01T12:33:36.832+02:00The problem is not saves themselves... I mean if y...The problem is not saves themselves... I mean if you download new version of game and you know old saves won't work it not huge tragedy or something.<br /><br />And it is also not like "most Steam players use the auto-update feature"- most I know have it disabled and problem is steam still updates... cause they are considered critical for achievements/leaderbords and so on. The only way is to keep steam itself blocked from internet which is counter productive.<br /><br />As I' ve played xcom first sign of update was that mods stop working to point of crashing game... And I don't think having your ultra attempt/ archmage in progress/just lovely character not loading is good way to found about game update... Especially since reverting to older version on steam is rather painful process.<br /><br />Soiranahttps://www.blogger.com/profile/10639759947657752873noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-57564694932332429792014-06-01T10:11:15.676+02:002014-06-01T10:11:15.676+02:00I'd love to see a ID challenge mode, and 2 hig...I'd love to see a ID challenge mode, and 2 high score tables for it, score and level. And perhaps make it a weekly challenge, which gives only one try in this mode.Ville Lahtinenhttps://www.blogger.com/profile/11477041285330600981noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-42067217566488610822014-06-01T09:00:07.661+02:002014-06-01T09:00:07.661+02:00I think it is also possible to do C based releases...I think it is also possible to do C based releases on Android. But we'll look into that when (if) we manage to create a sensible iOS version as the first hurdle is lots of UI optimizations for touch based things ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-3460533587620588502014-06-01T08:59:19.848+02:002014-06-01T08:59:19.848+02:00Absolutely. As I understand there is also a possib...Absolutely. As I understand there is also a possibility of beta releases on Steam for a limited circle of people so I guess I will offer that to the most prolific bug and RFE reporters beforehand in order to make as sure as possible that we really can do a very stable release.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-61155168367307361512014-06-01T08:58:11.756+02:002014-06-01T08:58:11.756+02:00Thanks for the pointer and opinion. Which reminds ...Thanks for the pointer and opinion. Which reminds me of the original discussions back in the 90s. Basically everyone hated the idea of incompatible save files and once it was established it never again was a topic.I have noted down to check for means to add a simple "In-game news from the Creator" system in order to be able to warn people ahead of time. Might be a much better approach ;-) I guess I'll also do a separate blog posting for this topic.<br /><br />Otherwise I personally totally agree with your opinion ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-43858147263792309872014-06-01T08:55:13.093+02:002014-06-01T08:55:13.093+02:00Definitely. Now the focus is on (a) completing the...Definitely. Now the focus is on (a) completing the crowd funding promises (which just goes naturally with advancing the game) and (b) making the best possible impression on Steam. The rest will be collateral effects.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-69169033780882213012014-06-01T08:54:18.880+02:002014-06-01T08:54:18.880+02:00I tried. From what I read on Twitter he sadly seem...I tried. From what I read on Twitter he sadly seems to have another cancer boost and is having more chemo. I hope that's either a false rumor or he gets out as a winner.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-11251320713660639292014-06-01T08:53:28.485+02:002014-06-01T08:53:28.485+02:00My idea was to build in some "sanity checks&q...My idea was to build in some "sanity checks" in order to prevent player ghosts that are not fun to fight (e.g. too high DV, too much PV, too much damage, etc.). Maybe even caps to certain ratings. And then naturally ghosts would be rated on the monster power scale so that you weren't too likely to encounter "out of depth" apparitions.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-17511691688161660532014-06-01T01:42:00.486+02:002014-06-01T01:42:00.486+02:00I'm sure it could be made an optional feature....I'm sure it could be made an optional feature. It would make the small cave even more deadly, that's for sure...Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-75703944659231367062014-06-01T00:50:26.838+02:002014-06-01T00:50:26.838+02:00Couldn't disagree more! Crawl player ghosts ar...Couldn't disagree more! Crawl player ghosts are so much fun and add a lot to the game.Anonymoushttps://www.blogger.com/profile/02898299083689386475noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-20463851391645978992014-06-01T00:23:22.429+02:002014-06-01T00:23:22.429+02:00Before making the deluxe version available to all ...Before making the deluxe version available to all on Steam, be sure to make it available to backers so that we can spot possible bugs! A buggy release could be really bad for the Steam launch.Al-Khwarizmihttps://www.blogger.com/profile/17417380066614629061noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-32249677641372788332014-05-31T23:41:51.228+02:002014-05-31T23:41:51.228+02:00I see you mentioned an iPad version of ADOM as a b...I see you mentioned an iPad version of ADOM as a big maybe. What about Android tablet? You are already familiar with eclipse which is the "recommended" IDE for android app development.<br /><br />If not ADOM, what about JADE in the future? Since JADE is already java, I really dont think packaging it into an android app would be too huge of a leap.Anonymoushttps://www.blogger.com/profile/13785180977434245469noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-53843660426586777962014-05-31T23:16:36.859+02:002014-05-31T23:16:36.859+02:00About save game compatibility, maybe have a look a...About save game compatibility, maybe have a look at ToME/t-engine code? The non-steam version allows to import characters from earlier versions, witha cave-at that there might be weird bugs as a result. Not sure how Steam version works exactly.<br /><br />Also, have a look at this post: http://steamcommunity.com/games/259680/announcements/detail/1621606943087936333 - the author is basically saying: new major update incoming, characters won't transfer because a lot of new stuff. Which imho is completely reasonable. Of course there's one upset user in the comments, but there's always one :P.<br /><br />I'd hate to see you waste time and energy on savegame compatibility. Maybe that's selfish of me, but I'd much rather see more features and bugfixes. Having "compatible" savegames will give absolutely no benefit to 90% (ok, that's a guesstimate ;)) of players, and a very minor benefit to the rest (their chars would die anyway :P).quihttps://www.blogger.com/profile/13550108912838046222noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-46686602384755302762014-05-31T23:02:41.518+02:002014-05-31T23:02:41.518+02:00Sounds interesting, however, beware of spreading y...Sounds interesting, however, beware of spreading yourself too thin. For example I only see diminishing returns in targeting GOG et al. (after Steam). As in ADOM, pick your battles. :)yorakhttps://www.blogger.com/profile/13778995066583145958noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-53275016252261744312014-05-31T22:38:05.924+02:002014-05-31T22:38:05.924+02:00I'm very excited to hear about these secret pr...I'm very excited to hear about these secret projects you have planned. Not sure what more awesome stuff you could possibly reveal about ADOM XD<br /><br />Might be worth trying to get in contact with YouTube personality TotalBuiscit he quite often mentions "Ancient Domains Of Masochism" when reviewing rouge-likes/lites. He might have been how I first heard about the game. However I doubt he'll do a video on it till you release a version on steam (not early access) if at all.Anonymoushttps://www.blogger.com/profile/02572845772106549171noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-1498019438278531782014-05-31T22:11:25.252+02:002014-05-31T22:11:25.252+02:00"I want to have player Ghosts that can migrat..."I want to have player Ghosts that can migrate between Steam players (I'm looking forward to all kinds of funny new death experiences)"<br /><br />As long as they are just normal ADOM ghosts with names I'm okay with that. <br /><br />Random level super OoD almost character ghost spawning would be fun killing in the extreme for me, even as a fan of ADOM since 1995'ish.ElcomeSofthttps://www.blogger.com/profile/18090742789815321035noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-79898701721032059742014-05-31T21:48:43.787+02:002014-05-31T21:48:43.787+02:00Here's some bedside reading for you:
http://w...Here's some bedside reading for you:<br /><br />http://www.pixelprospector.com/<br /><br />It's a site with media links, Youtube Let's Players, business and marketing advice, etc. Really helpful stuff.<br /><br />And here's a good post from the dev of squad-based RL Steam Marines:<br /><br />http://www.worthlessbums.com/blog/2014/05/22/the-indie-game-market-2014/<br /><br />Has a lot of nice overview points about getting visibility.<br /><br />I'm not convinced conferences help a lot unless you're after specific contacts. The best "networking" at them tends to be in finding people to work with. They can be very fun though ;) I'd advice starting with a much smaller indie expo, something very local, before blowing $4k on a bigger event. Showing your game to the public in such a situation can be a big learning experience!Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.com