tag:blogger.com,1999:blog-3586507643754859034.post4416592305984600331..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Player ghostsThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-3586507643754859034.post-46522645921979691332016-01-11T22:55:01.242+01:002016-01-11T22:55:01.242+01:00One of my former heroes has slain many, many of hi...One of my former heroes has slain many, many of his descendants...geelpetehttps://www.blogger.com/profile/11861660548669895074noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-63601053783005027852014-07-31T15:18:12.896+02:002014-07-31T15:18:12.896+02:00What if a vampire kills your character? Wouldn'...What if a vampire kills your character? Wouldn't be also nice to face a vampire version of your dead character?<br /><br />It would be cool for the vampire getting more powerful depending of his age, how many characters ago he died :DAnonymoushttps://www.blogger.com/profile/08315656043897452121noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-50674227215185685892014-06-13T15:55:47.625+02:002014-06-13T15:55:47.625+02:00Does a ghost possess any of the items of the forme...Does a ghost possess any of the items of the former hero? I guess no, because it seems too difficult to balance this.<br /><br />On the other hand, it would be fun if the player could learn how the other player died. Maybe he could simply read the highscore log? Or some parts of it.<br />For example: "he was electrocuted by a magically charged armor". This way, players can even learn something useful from other players' ghosts =)stgatilovhttps://www.blogger.com/profile/13601723305842431953noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-53503540537833037622014-06-06T13:25:54.928+02:002014-06-06T13:25:54.928+02:00Very cool :) I'd recommend making them more l...Very cool :) I'd recommend making them more likely in the two graveyards, and removing them altogether from the small cave (too nuts!) Make a player ghost a possibility as an arena champion to spice that up too. And always, always include a level 50 corrupted player ghost on D50 alongside the balors :DDarren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-70918359663234545642014-06-05T21:04:08.188+02:002014-06-05T21:04:08.188+02:00#1
you might be looking for parts to assemble a ...#1 <br /><br />you might be looking for parts to assemble a mix, right? like for example "his * seems to be % "<br /><br />* = eyes, forehead, hands, teeth, etc.<br /><br />% = Torn apart, broken, mangled, emiting a stench, in perfect condition, etc.<br /><br />and similar terms like: <br /><br />seems to be = appears, looks as if it's, has a %(1),(2) aspect<br /><br />His = This person's, The spirit's figure, etc. <br /><br />#2:<br /><br />What about having a tool called 'inciense' to and when you 'U'se one of these it raises your alignment as you as are giving him a tribute for his soul.<br /><br />I also have a second use, if you like it, if you do something in particular for the hero, he might want fuse with your weapon, creating a sentient weapon.<br /><br />for example:<br /><br />Thwylzid the Mist Elven Priest, became a Heroic Ghost, and decides to incarnate in Thenbyrn, the Dwarven Weaponsmith's Hammer for his noble deeds<br /><br />Creating a sentient weapon... The flaming adamantium warhammer of thunder "Thwylzid"<br /><br />Do you like it?Mist Elfhttps://www.blogger.com/profile/07469372419494004181noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-9463816480989050862014-06-05T17:49:25.035+02:002014-06-05T17:49:25.035+02:00These are just examples, after all. I like the suf...These are just examples, after all. I like the suffixes, even if it's saddening to see an old character meet such a dismal fate. :-)<br /><br />Another thought--would it be possible for characters killed by vampires or spectres to come back as the same monster type? :-)Ben Mathiesenhttps://www.blogger.com/profile/18194218556408735905noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-49868856117893634162014-06-05T17:47:14.661+02:002014-06-05T17:47:14.661+02:00I love this idea too. I just wanted to share a cau...I love this idea too. I just wanted to share a cautionary tale: years ago when I played NetHack all the time, the bones files built up into the dozens and I was encountering the ghost of a past self on almost every level. I didn't like that, and started deleting them from the folder. So please make sure that the probability of encountering a ghost doesn't scale with the number of PCs in the crypt.Ben Mathiesenhttps://www.blogger.com/profile/18194218556408735905noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-29051925714597150612014-06-05T15:20:48.106+02:002014-06-05T15:20:48.106+02:00Since there is no upper limit of dead characters y...Since there is no upper limit of dead characters you can have, would it be possible to give characters permanent piece and eliminate them from future encounters? Say, if you have more than 100 dead characters.<br /><br />There could be also some perks of having your dead character put to rest by someone else. Achievements, etc.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-54210580696807760352014-06-05T12:42:23.908+02:002014-06-05T12:42:23.908+02:00Love the idea.
The motive of the description can ...Love the idea.<br /><br />The motive of the description can also be derived from the alignment and piety level (crowned...)<br /><br />So it will make the early game very undead heavy.<br />Remember the 80/20 rule, 80% (or move) of the PC die in the SMC/DV/DD/PCave ... Spoonhttps://www.blogger.com/profile/00351341866631941358noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-57544679609590882912014-06-05T07:28:33.543+02:002014-06-05T07:28:33.543+02:00Regarding #1: Getting help with more varied descri...Regarding #1: Getting help with more varied descriptions is very welcome! I'll do a separate blog post about that although it's kind of hard for me to describe what I need exactly :-D<br /><br />Regarding #2: What would their in game use be?The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-32897104349541691972014-06-05T07:27:27.003+02:002014-06-05T07:27:27.003+02:00I actually love the suffixes. I'll only drop t...I actually love the suffixes. I'll only drop them if a majority of people hates them. Many possible suffixes actually are related to the former PC and indicate something about him. So for now: now, sorry :-) Pet peeve ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-40593201668240014292014-06-04T20:52:15.870+02:002014-06-04T20:52:15.870+02:00"Vile spirit"? May I suggest "falle..."Vile spirit"? May I suggest "fallen hero" or something more along those lines? And please drop the forsaken/loveless/lost suffixes from the name (but still include in description) so the messages don't get as crowded.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-72479165467532061562014-06-04T19:35:51.525+02:002014-06-04T19:35:51.525+02:00I love the Idea, staying in a plane of existence(t...I love the Idea, staying in a plane of existence(their own dimention, or a very similar one?) that still does not give them spiritual peace. <br /><br />also I'd like to ask you a few questions...<br /><br />1) Would you like a hand to make the descriptions more varied, in a similar way you got some collaboration for the Chaos Knight stories?<br /><br />2) What do you think about making a neutral version of ghosts that found a more peaceful rest and just happen to be travelling around the planes?Mist Elfhttps://www.blogger.com/profile/07469372419494004181noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-667515487190251202014-06-04T18:13:13.295+02:002014-06-04T18:13:13.295+02:00They are more likely to pop up in the place where ...They are more likely to pop up in the place where they actually died, yes. But I guess we'll have to experiment a little bit with that as ADOM currently does the following:<br />- It internally creates a crypt (the place where all ghosts go).<br />- For most locations it checks during the first time a map is created if a ghost should be added (to prevent ghost inflation in long games this is only done the first time).<br />- If a ghost is to be placed it prefers ghosts that died in the location to others.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-75671189612621223332014-06-04T17:01:32.028+02:002014-06-04T17:01:32.028+02:00That's a fantastic idea. I hope that's pos...That's a fantastic idea. I hope that's possible.Anonymoushttps://www.blogger.com/profile/10563375378608475995noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-8983646866194829402014-06-04T16:58:34.572+02:002014-06-04T16:58:34.572+02:00Do player ghosts haunt the place they died? So if ...Do player ghosts haunt the place they died? So if I die in the small cave, my ghost is more likely to appear there for others? That'd be pretty cool - but perhaps quite complex to implement.<br /><br />It would make low level characters deaths make for a more 'level appropriate' ghost if they haunt the sites of their demise though - except for wilderness deaths of cause... perhaps they're free to roam.PseudoFentonhttps://www.blogger.com/profile/14054154200055912286noreply@blogger.com