tag:blogger.com,1999:blog-3586507643754859034.post4115792581175934474..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Answering ATR party questionsThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3586507643754859034.post-29295807111284188612012-09-14T06:11:56.121+02:002012-09-14T06:11:56.121+02:00We are working on that. The general community soon...We are working on that. The general community soon will get one more final public release before we enter the official beta program. To be announced ASAP!The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-16024034669970811382012-09-13T19:51:43.027+02:002012-09-13T19:51:43.027+02:00We will release a new prerelease version without t...We will release a new prerelease version without the splash screen in the next few days. The prereleases after that will be only available to the >= $25 pledgers.<br />Jochen Terstiegehttps://www.blogger.com/profile/07485266225321321874noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-87803974845622060612012-09-11T21:21:13.858+02:002012-09-11T21:21:13.858+02:00Yeah, I have to agree on this. ADOM fans have bee...Yeah, I have to agree on this. ADOM fans have been fairly generous, it would be nice to see an unrestricted 1.1.2 released to the community. Currently it's kinda annoying to start up the newer version with the added splash screen, and from what I've heard it messes with ADOM Sage compatibility (which is hard to live without after all these years).Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-79875189130734475012012-09-11T19:58:31.120+02:002012-09-11T19:58:31.120+02:00@Darren: Sure, why not? I would like to raise awar...@Darren: Sure, why not? I would like to raise awareness. More games for visually impaired people is always a good thing, and often it's just very minor things that make or break a game's accessibility. I've just enabled the E-Mail in the profile here, so you can contact me anytime you wish.<br /><br />@Thomas: Thank you. I've created an RFE on that issue just now and I'm totally excited on how ADOM 1.2.x will turn out. Christian Pohlhttps://www.blogger.com/profile/09721317559894574692noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-10638811127696457432012-09-11T16:55:00.679+02:002012-09-11T16:55:00.679+02:00I have a slight request, and others probably would...I have a slight request, and others probably would agree:<br />please make an official, open prerelease before you start working seriously on the new version.<br />many people who haven't donated anything still did help to get this funded, by contacting their networks and such. for these people it would be quite unsatisfying to see the request for donations whenever they start the newest version.<br />so just wrap up some new prerelease, maybe including changes that could be done in a few seconds, and release that as the newest stable version. of course before anything gets added that could be groundshakingly full of bugs. maybe call it version 1.1.2...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-43499242127592460722012-09-10T19:29:20.704+02:002012-09-10T19:29:20.704+02:00Please submit an RFE regarding the corner issue to...Please submit an RFE regarding the corner issue to the bug database at http://www.adom.de/forums/project.php?projectid=2 and we'll see that it gets handled at some point. I've always been pretty proud about how well ADOM is received among visually impaired people and would like to keep ADOM's strengths!The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-48952308784398584402012-09-10T18:36:45.557+02:002012-09-10T18:36:45.557+02:00I'm looking at making a Roguelike Radio ep abo...I'm looking at making a Roguelike Radio ep about making games accessible to the partially sighted. Would you be interested in taking part if you have some knowledge about it?Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-5263136161518044332012-09-10T17:25:25.971+02:002012-09-10T17:25:25.971+02:00I just hope ADOM remains screen-reader friendly (i...I just hope ADOM remains screen-reader friendly (i.e. that tiles can be turned off or we could run a pure console version like the previous winbeta.exe). And one feature I would really, really like to see is the ability to have the 'w'alk command stop at corners in corridors. Since TB is going through the code anyways, it shouldn't be too hard to implement a toggle for that. With these two things, (screen reader friendliness and a 'w'alk mode that stops at corners) there will be no problem for blind people to continue enjoying the best roguelike ever.Christian Pohlhttps://www.blogger.com/profile/09721317559894574692noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-27959879346592817392012-09-10T15:24:37.313+02:002012-09-10T15:24:37.313+02:00We need gnomes to be a generic monster race. Just ...We need gnomes to be a generic monster race. Just give them the same stats as dwarves or something. I want to make my unique moster Twidgie (from our D&D game) and she's a gnome. Also: still can't believe we almost doubled the goal!Michaelhttps://www.blogger.com/profile/04346340844076928643noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-77483567339207615252012-09-10T13:54:39.740+02:002012-09-10T13:54:39.740+02:00I don't see any reason to make such a subforum...I don't see any reason to make such a subforum private. Most forum members were contributors anyway, and there's nothing wrong with having input from the wider community in discussion about the game's development. Plus an open forum is easy to add and maintain ;)Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-25597178798832098262012-09-10T13:52:15.913+02:002012-09-10T13:52:15.913+02:00Most likely. I will compile a list of abilities th...Most likely. I will compile a list of abilities that I deem "implementable in a reasonable amount of time and without creating too many new special cases in the code" and that would be the subset to choose from. If there are great suggestions I might consider them but I'll probably post the set to the blog or forum before the mailing to the donors to get feedback and be able to consider it ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-45701281217073237942012-09-10T12:20:25.930+02:002012-09-10T12:20:25.930+02:00Thanks for this post. A closed forum for testers w...Thanks for this post. A closed forum for testers would be a very great idea IMO. If you don't want to accept all these people by yourself, I am sure you would find more than enough trustworthy and willing people that would gladly help with forum amongst the pledgers.<br /><br />Also, for special abilities for monsters/heroes to choose from --> I have already some abilities in mind for my monster and they exist already in the game already. If they are not on the list I would have to choose something else?manedhelhttps://www.blogger.com/profile/04837951028265856564noreply@blogger.com