tag:blogger.com,1999:blog-3586507643754859034.post3384658798967660198..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Preparing ADOM for a more interesting late gameThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3586507643754859034.post-51714849902677962014-01-05T15:53:48.383+01:002014-01-05T15:53:48.383+01:00I've always felt that the monster distribution...I've always felt that the monster distribution is well balanced in ADOM, and there is no need for other changes in addition to those done in http://www.adom.de/forums/project.php?s=4c13513c0feff544f8c605d758995c42&issueid=1116. The deeper levels have a nice variety of monsters and enough danger, except maybe for the hardcore players. The experience curve problem, though, is quite real; people who go for ultra endings often have to embark on a grindfest or to waste a wish on an emperor moloch to reach level 45. The xp required to advance to higher levels could be downscaled: 1/5th of the current amount for levels between 25 and 33, 1/10th between 34 and 42, 1/15th above 42.<br /><br />Regarding corruption: another thing you may want to do is shifting the 90 day limit a bit later, to give more time to do additional quests; the exact amount will have to wait for feedback after the quests are implemented, but I'd say 10 or 20 days is a good start. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-57757823580434739082014-01-04T14:17:03.597+01:002014-01-04T14:17:03.597+01:00That should read, "lower monster generation/m...That should read, "lower monster generation/maximum monster cap... For later levels." Like, start gradually lowering past D:25. Not across the board.John Copleyhttps://www.blogger.com/profile/06556677639695072292noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-63914347813525301832014-01-04T14:14:14.962+01:002014-01-04T14:14:14.962+01:00This is fantastic! :) IMO the later CoC levels wil...This is fantastic! :) IMO the later CoC levels will be a lot more exciting (and thematically appropriate) if you're not running into giant bats and goblin rockthrowers hanging out with greater molochs. Always thought that was a little weird. :) As a suggestion, maybe a good way to rebalance would be to lower monster generation/maximum monster cap? 42 goblins or orcs aren't hard to deal with even for a level 5 character, but even 10 lich kings, death oozes, greater titans, frost giant jarls, etc. can be a significant challange, let alone 40!John Copleyhttps://www.blogger.com/profile/06556677639695072292noreply@blogger.com