tag:blogger.com,1999:blog-3586507643754859034.post1763370664740518179..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): ADOM 1.2.0 Prerelease 14 now availableThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-3586507643754859034.post-74593413567626138862014-06-08T00:37:54.511+02:002014-06-08T00:37:54.511+02:00i judge many of the games i play today by adom sta...i judge many of the games i play today by adom standards. Spot44https://www.blogger.com/profile/10542450198128350579noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-27725473008270131722013-06-30T12:34:17.363+02:002013-06-30T12:34:17.363+02:00Hi all!
I've played last prerelise, and disco...Hi all!<br /><br />I've played last prerelise, and discover that adom takes about 70-80% cpu. Even without noteye integration. <br />Is it normal? Unknownhttps://www.blogger.com/profile/16889269474852427010noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-87012202384007291522013-06-13T19:41:13.304+02:002013-06-13T19:41:13.304+02:001) Some tiles are missing in p14, that's why y...1) Some tiles are missing in p14, that's why you're getting the funny avatar thing. Should be fixed for p15<br /><br />2) It's something we'd really *love* to have, but not going to happen as part of this campaign I'm afraid. But we're looking into ways of making it happen in the near future.<br /><br />3) I think Zeno is working on it, gonna forward it just in case.<br /><br />4) It's already done :) Stay tuned for p15!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-24757490883794089132013-06-13T09:21:59.406+02:002013-06-13T09:21:59.406+02:001) Frozen water tile is missing that's why the...1) Frozen water tile is missing that's why the avatar appears as an "@" there, it's the default NOTEye behavior. Hopefully p15 will have all tiles and the problem won't occur.<br /><br />2) It's an excellent suggestion that we hear very often but it just goes beyond what was planned for the tileset, and thus is not likely to be implemented as part of this campaign. Still, we're looking into ways of making it happen sometime in the near future :)<br /><br />3) Gonna forward this to Zeno, shouldn't be a problem to add.<br /><br />4) Window resizing to fit more tiles is already done :) Stay tuned for pre-release15. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-46862375709075498152013-06-10T20:32:30.942+02:002013-06-10T20:32:30.942+02:00Great work you guys.
I know there are a lot of ar...Great work you guys.<br /><br />I know there are a lot of areas you could improve, but here are a few that stood out:<br /><br />1. Fix the tile for avatar on frozen water.<br /><br />2. Add in different avatar tiles for different armor states. I know you cannot do all armor, but perhaps a few high-level different avatars: unarmed, double shield, 1 hand weapon (no shield), dual wield, 2 handed weapon. It is a bit confusing being disarmed by a dualist, but still having a picture of a sword in your avatars hand.<br /><br />3. Save the Not-Eye user interface options to the settings file when these are updated or when you quit.<br /><br />4. As stated above, allowing a higher resolution of the window would allow many more high-quality tiles and would work well for larger monitors that are common today.JBhttps://www.blogger.com/profile/12547459086575457533noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-46019279508192044012013-06-02T13:14:08.789+02:002013-06-02T13:14:08.789+02:00Because wilderness is an often visited place and i...Because wilderness is an often visited place and it doesn't have any randomness it would be possible to draw a single picture of it. So that there would be e.g. mountains, hill areas and forests that were bigger than one tile and it wouldn't look like the world map was consisting of tiles.<br /><br />Current version looks great, too!puurohttps://www.blogger.com/profile/00142188132073980355noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-76527786649305713182013-05-31T14:14:26.804+02:002013-05-31T14:14:26.804+02:00As for the grid, I think that there could be Grid ...As for the grid, I think that there could be Grid on/off toggle and Checkerboard on/off toggle, with the checkerboard toggle onlz affecting the displaz if grid is on.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-20398227060620396572013-05-30T23:47:22.831+02:002013-05-30T23:47:22.831+02:00Good idea about the resizable window and disabling...Good idea about the resizable window and disabling sounds outside the game, I'll see what I can do about this in NotEye.<br /><br />As for the grid display: there are actually three options (no grid, grid, and checkerboard). But yes, I think that you are right that one option would be better.<br />Zeno Roguehttps://www.blogger.com/profile/16264989425985464380noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-28252323593183075802013-05-30T08:29:23.131+02:002013-05-30T08:29:23.131+02:00Not exactly what I meant. Changing resolution only...Not exactly what I meant. Changing resolution only changes how many tiles fit the window. But the window itself is only of limited size. Resizing would allow me to increase the number of tiles in window without resizing the tiles.<br /><br />Full screen mode isn't what I'm looking for either. It changes the resolution of screen and doesn't increase the number of visible tiles in any way.<br /><br />Here are two additional issues I noticed:<br /><br />1. Grid display. It seems illogical to have option to toggle healthbars on and off, yet have two options for grid: enable and disable. It would be simpler to replace it with a single "toggle grid" option.<br /><br />2. Would it be possible to have a sound setting which would only play sounds when ADOM is the active window? I usually have many windows open and while the music and sound effects are great in ADOM itself, they become troublesome when I want to do something else for a while and keep ADOM open. I don't think that manually turning the volume off every time I need to do this is a good option :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-54311717811034489362013-05-30T00:05:43.312+02:002013-05-30T00:05:43.312+02:00Alt-Enter?
Or try Ctrl-M and the various resoluti...Alt-Enter?<br /><br />Or try Ctrl-M and the various resolution options. It's in there. But it seems that we need to better document it ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-25032833290649885372013-05-29T08:52:52.033+02:002013-05-29T08:52:52.033+02:00Will we eventually get resizeable window? My monit...Will we eventually get resizeable window? My monitor might be large enough to get the full level even with graphics :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-11958356240079427842013-05-29T04:49:56.882+02:002013-05-29T04:49:56.882+02:00Team ADOM, you are AMAZING! Please keep up the goo...Team ADOM, you are AMAZING! Please keep up the good work! Christopher Michael Saylerhttps://www.blogger.com/profile/01891471604431556502noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-21127698290474472342013-05-28T23:39:59.392+02:002013-05-28T23:39:59.392+02:00Look great!Need more pics ;)maybie some attack ani...Look great!Need more pics ;)maybie some attack animations?Anonymoushttps://www.blogger.com/profile/11665960606015062415noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-14329019406310814612013-05-26T20:47:56.144+02:002013-05-26T20:47:56.144+02:00Actually nothing has changed in that corner. Since...Actually nothing has changed in that corner. Since p13 at least. Not that I remember.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-7843001983204284792013-05-26T20:39:39.143+02:002013-05-26T20:39:39.143+02:00As an aside, I also ran into a new feature. AMBUSH...As an aside, I also ran into a new feature. AMBUSH GHOSTS. T_T I thought I was done with just the orc excited floor, but then TWO DOZEN GHOSTS. WHY? WHY?AlbatrossofTimehttps://www.blogger.com/profile/03711936652934292912noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-71187119895781769622013-05-26T20:14:44.802+02:002013-05-26T20:14:44.802+02:00Only one PC sprite in this release, sorry! But mor...Only one PC sprite in this release, sorry! But more are coming, working hard on that part.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-89662935213863457452013-05-26T20:12:14.879+02:002013-05-26T20:12:14.879+02:00Needless to say, my poor ratling elementalist is e...Needless to say, my poor ratling elementalist is extremely dead!AlbatrossofTimehttps://www.blogger.com/profile/03711936652934292912noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-18548827893130113012013-05-26T20:11:37.188+02:002013-05-26T20:11:37.188+02:00Did the monster levels per floor change up a bit? ...Did the monster levels per floor change up a bit? Just ran into a quickling on lvl 2 of the small cave! AlbatrossofTimehttps://www.blogger.com/profile/03711936652934292912noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-64712680302644541862013-05-26T19:28:16.097+02:002013-05-26T19:28:16.097+02:00This is awesome! Just fiddled with it around for a...This is awesome! Just fiddled with it around for a few minutes and it's looking great. The female main character has the male character sprite, tho.Kaohttps://www.blogger.com/profile/13077657840953960081noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-61874915607771155692013-05-26T18:36:32.347+02:002013-05-26T18:36:32.347+02:00Downloading via torrent now (both Windows versions...Downloading via torrent now (both Windows versions). Will seed this until release 15 comes out :)ElcomeSofthttps://www.blogger.com/profile/18090742789815321035noreply@blogger.com