tag:blogger.com,1999:blog-3586507643754859034.post6201187847624828822..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Sometimes I wonder...The Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-3586507643754859034.post-83137523802207563762012-06-30T06:10:14.672+02:002012-06-30T06:10:14.672+02:00I don't have the time or the methodical, patie...I don't have the time or the methodical, patient nature required to bugcheck an alpha. As deep as DF is, I can only play for a few days every few months before I get frustrated and give up. But in lieu of time, I'd be happy to donate, as long as it gets me closer to a new, playable ADOM.<br /><br />It's a great game, but I think one problem, at least for me, is that I'm not comparing it to ToME or Stone Soup, or whatever, I'm comparing it to ADOM. Right now it's very similar to a wonderful game, but just a skeleton. It's like the end of the GTA games, this big open, but empty world, with nothing to do but walk around in.<br /><br />Once you put the first few quests in there people like me who'd rather just play ADOM I will start making the switch. Just have the King of the Orcs be the endgame or whatever, so there's a sense of completion to it, then steadily raise the stakes.<br /><br />We're out there, I can't imagine anyone who played the original ADOM won't at least give ADOM 2 a look.Seldon T. Scrantonhttps://www.blogger.com/profile/07637030622413650027noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-60098075158635725082012-06-29T12:18:45.235+02:002012-06-29T12:18:45.235+02:00I'm going to have to agree on with most of the...I'm going to have to agree on with most of these points. I didn't start playing ADOM until somewhere in .9 and it was always the depth of story and mystery that got me. Nethack and some of the other ones always seemed flat afterwards. ADOM was a world with a story not just random levels that you had to race through or starve to death.<br /><br />Right now ADOM II is just a new engine. It is bright and shiny and putters along right now, but it doesn't have a soul yet and won't really until the world becomes more firm.<br /><br />No one ever praised ADOM for its technical perfection or innovative interface. Saving the Carpenter from his madness, seeking out the wisdom of the Mad Minstrel, pawning everything off to a ratling trader, throwing rocks, sticks--absolutely anything at a karmic lizard, and never ever ever hitting a cat. That's what I remember.<br /><br />Tell us a story, a new story (or more of the same story just later), and we'll go along for the ride. Creator, Coder, Rule-Giver, all these apply to Thomas Biskup. But the one I believe gave us all most joy was Dungeon Master.Falon of the Towerhttps://www.blogger.com/profile/15375968996808754510noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-39308417881120450032012-06-29T02:38:57.284+02:002012-06-29T02:38:57.284+02:00I suspect a lot of the lack of interest just now i...I suspect a lot of the lack of interest just now is that ADOM II is so far from being finished. It's still pretty much pointless to play anything other than a troll monk, there isn't enough variety in monsters, and permadeath and stat drains are huge turn-offs. I enjoy the game well enough and still play old ADOM now and then, but I hope to enjoy this game much more when you've implemented more of the features.feanor70115https://www.blogger.com/profile/03075225813421041358noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-23149790305878008792012-06-29T00:22:25.666+02:002012-06-29T00:22:25.666+02:00I have to say ADOM II doesn't excite me much y...I have to say ADOM II doesn't excite me much yet. Perhaps you could tell that on the podcast I didn't ask you many questions about it... It seems such a long way off from being the fun game that ADOM is. Plus, in general the current design approach of "ADOM but bigger" does little to interest me. Roguelikes have changed so much in the last 10 years, and ADOM II doesn't offer any of the innovation seen in the rest of the genre. It's just a fairly standard fantasy simulator at the moment, and though it has scale it really lacks depth. But I'm hoping that the current development is just a bedrock for more exciting things in the future.<br /><br />Mind you, the problem could just be it lacks a magic system at the mo. Wizards are by far my most played class in ADOM. I almost never touch melee classes, as I find bump to attack to be fairly monotonous. So, uh, hurry up with a magic system already :P I care not for these piddly swords and arrows! ;)Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-24072218072673892892012-06-28T21:55:32.371+02:002012-06-28T21:55:32.371+02:00I offer a possible alternative:
The adom server u...I offer a possible alternative:<br /><br />The adom server usually had 1 to 3 people playing <br />at any point in time. That is considering that it<br />was free, but it was also unofficial, minimally <br />advertised, moderately difficult to connect, <br />offered no adom content update, and was located<br />in Finland (meaning ping times of > 250 ms for a <br />US guy like me). A US server came later and was <br />just as popular. These servers consumed VERY few <br />resources. I think one would probably run fine on<br />a $7.50 per month vps.<br /><br />Please consider creating one or two official adom <br />servers. The code for the existing servers could <br />probably be obtained by just asking. Provide for <br />the server a single adom *CONTENT* update, even a <br />small one, and see if it makes money. If it <br />doesn't, you only lost $8 and whatever time you <br />spent on a small content update.<br /><br />Even a broke college kid could pay a $2 per month<br />server subscription fee (at least for some months),<br />so all it would take to turn a profit would be 4 <br />buys per month. If anyone bemoans the fact that <br />only the server gets the latest content, we would<br />remind them that the server is the only reason <br />there is any new content at all. This strategy<br />will not offer the (delusional) dollar amounts<br />that clownfunding seems to, but there is a lot<br />to be said for being realistic.Anonymoushttps://www.blogger.com/profile/18125862444723006916noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-2336656542584515442012-06-28T21:49:44.359+02:002012-06-28T21:49:44.359+02:00The adom forums are dead. #adom on irc.freenode.ne...The adom forums are dead. #adom on irc.freenode.net is <br />dead. The only chat within the last few days has been <br />pessimism regarding clownfunding. The newsgroup died <br />long ago and the only ones that return to kick it are<br />grey, myself, and Russian wife peddlers.<br /><br />Maybe adom's target audience is broke college kids, and <br />they are too poor to charge their laptop batteries. Any <br />large sums of video game $ they encounter will go toward<br />FPS gameplay abominations that have pretty 3D graphics.<br />Charge lower $ amounts.Anonymoushttps://www.blogger.com/profile/18125862444723006916noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-8770445050081670752012-06-28T16:26:01.531+02:002012-06-28T16:26:01.531+02:00I'd donate if an ADOM update came out. Disabil...I'd donate if an ADOM update came out. Disability doesn't pay much but I can kick what I can to you.Anonymoushttps://www.blogger.com/profile/10563375378608475995noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-83299320618207783462012-06-28T00:10:32.191+02:002012-06-28T00:10:32.191+02:00I'm not a designer so I might be just talking ...I'm not a designer so I might be just talking out of my arse, but I could see ADOM being released for tablets only (and not mobiles) of 7"+ with around 75% of the screen covered by the actual "gameplay box" with the world, stats etc. and both sides of this way created bezel covered with tons of customizable quickslots for s commands on the right and spells / abilities on the left, with a drop down menu for less often used commands (i.e. check detailed stats of your char, history, questlog, rare kills, achievements if ever implemented etc.)<br /><br />On top of that some improvements could be made like drag & drop in the inventory screen not only to stack items, move them around but also "!" (dip) command would essentially be gone in favour of drag & drop. Filtering in the Inventory would be easily solved by icons like bookmarks. "R"ead and such commands would also be long gone (tap on an item, get either a dropdown menu, or simply make double tap a Use Item command).<br /><br />I hope we could work out more ideas, community you have Thomas is great at that :)<br /><br />Anyway just some late night rambling from me :)Anonymoushttps://www.blogger.com/profile/12958648837822960091noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-64939678356610815502012-06-27T23:35:25.069+02:002012-06-27T23:35:25.069+02:00I also think ADoM 1.2 is much more important than ...I also think ADoM 1.2 is much more important than ADoM II now. Bug fixes will be enough for the fans to start downloading and eventually donating.<br />I'm sure even some small new features or improvements will lead to big enthusiasm.<br />I'm sure you can do this for 3-4 days.<br />I also cannot see much people playing ADoM II until we have bigger community, documentation, guides and tutorials.<br /><br />If you announce an ADoM campaign, I'll be afraid that you'll not be able to work together on ADoM 1 and ADoM 2.Miroslav popovhttps://www.blogger.com/profile/01060662870792095670noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-81245200168935295502012-06-27T20:33:52.916+02:002012-06-27T20:33:52.916+02:00I fully agree with that. I have tried all the rogu...I fully agree with that. I have tried all the roguelikes I could find for Android, and some of them are quite decent (Legends of Yore for example) but always much simpler than ADOM. Complex roguelikes (such as Nethack ports) are unplayable in practice.Al-Khwarizmihttps://www.blogger.com/profile/17417380066614629061noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-62922455720133296932012-06-27T17:47:13.194+02:002012-06-27T17:47:13.194+02:00The occasional slowness comes from less than perfe...The occasional slowness comes from less than perfect programming in most cases (and the last releases IMHO have been very fast, there were some problems before though... but hey, it's 0.2.x ;-) ).<br /><br />You will be pleased with the new installer. It's way better than Webstart. I hate that, too.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-20094599763421760922012-06-27T17:46:01.081+02:002012-06-27T17:46:01.081+02:00We really have pondered that a lot but we so far f...We really have pondered that a lot but we so far failed to find a decent UI for ADOM on a mobile. If anyone has a concept proposal beyond "look at what XXX has done" (except if that is truly great) we are stumped. Because we installed/bought all the other roguelikes out there we could find and they either seem to be incredibly more trivial than ADOM (e.g. you need much less commands) or have horrible and unusable user interfaces. Or is really anyone e.g. playing Nethack on a mobile?`I couldn't bear that for more than two minutes... but maybe I'm getting old ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-37747147279259853432012-06-27T16:42:34.577+02:002012-06-27T16:42:34.577+02:00This is my opinion as well - I'm pretty keen o...This is my opinion as well - I'm pretty keen on waiting for the 0.9 or 1.0 release before I start playing seriously. The main thing I'm worried about is that the features in the game so far will get "boring"... for example, with the King of Orcs storyline being one of the only ones available at the moment, I'd really prefer to wait until the rest (or more) are added first, just so it's not the same storyline over and over!<br /><br />I am planning on spending a few days with the game once both magic and missiles have both been added though.Lylehttps://www.blogger.com/profile/17667605614202698502noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-54477927706996533882012-06-27T10:37:14.472+02:002012-06-27T10:37:14.472+02:00I think this is a very good idea, even without any...I think this is a very good idea, even without any new feature. Just a bugfixed version so that the word gets out (and you can also see the download stats) in order to prepare the crowdfunding campaign.Al-Khwarizmihttps://www.blogger.com/profile/17417380066614629061noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-38738808061425036762012-06-27T08:53:10.782+02:002012-06-27T08:53:10.782+02:00I'd say lack of interst in ADoM right now is b...I'd say lack of interst in ADoM right now is because the original ADoM hasn't been updated in a long time, and the new one, well, as you said, right now is "rough around the edges" to put it mildly ;). Perhaps the way to go would be to revive it first and campaign later?<br /><br />What I would propose is: release ADoM 1.2.0 first. Release would contain some of those bugfixes Jochen is doing, an optimally a feature or two if at all possbile. Personally I'd suggest autoexplore and/or go to stairs up/down, as it currently is in ADoM 2. That would surely get some publicity - ADoM still alive, now with autoexplore and less bugs!<br /><br />And with this new publicity and hopefully increased numbers... start crowdfunding then.quihttps://www.blogger.com/profile/13550108912838046222noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-77262614149663286122012-06-27T08:25:23.358+02:002012-06-27T08:25:23.358+02:00Going JAVA was an epic blunder. Getting ADOM II r...Going JAVA was an epic blunder. Getting ADOM II running is seriously confusing-- most the time it involves updating java. This is something I'd really rather not do, since ADOM II is the *only* thing I ever use Java for. It's like buying a sledgehammer to kill a housefly. ADOM II comes a decade after ADOM, and yet because of the Java choice, it runs significantly slower, even at a stage when it's doing LESS than the original ADOM did.Glowing Face Manhttps://www.blogger.com/profile/07717328290680086281noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-60125585674605880292012-06-27T07:08:08.194+02:002012-06-27T07:08:08.194+02:00I suspect you'll see a jump at 0.4 when mages ...I suspect you'll see a jump at 0.4 when mages are addedMichaelhttps://www.blogger.com/profile/16218378220707749042noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-29085308884499351802012-06-27T05:11:44.963+02:002012-06-27T05:11:44.963+02:00I play both ADOM and ADOM II - but as my primary h...I play both ADOM and ADOM II - but as my primary home computer is a Linux box I have had to wrestle with the Java Web Start each time for ADOM II and that limits my play attempts for II. :-) So, needless to say, I am looking forward to the 0.3 installer.Sean Vieirahttps://www.blogger.com/profile/16430896485242882622noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-54225601480315317512012-06-27T03:03:56.978+02:002012-06-27T03:03:56.978+02:00I think the ubiquity of mobile devices has played ...I think the ubiquity of mobile devices has played a part. If ADOM I/II ever makes it to ICS/iOS, I'm pretty sure the download numbers will exceed that of the "golden age".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-79031604509431502782012-06-27T00:42:38.756+02:002012-06-27T00:42:38.756+02:00Thanks for all the comments. Just to make that cle...Thanks for all the comments. Just to make that clear: I am so far more than happy with the attention ADOM II receives - especially as the game so far really is pretty rough around the edges (carefully speaking) ;-)<br /><br />I'm very confident in the great game ADOM II will become and I love every minute I work on it - so there's nothing to lose in that respect.<br /><br />I'm just getting nervous about the crowd funding campaign for ADOM - I have ambitious goals with that campaign as I do not believe in doing an inferior job with insufficient resources... so that's why I am wondering.<br /><br />I am also very happy with all the feedback concerningThe Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-10970988375380964192012-06-27T00:17:39.840+02:002012-06-27T00:17:39.840+02:00Exactly the same thing, even tho my friends downlo...Exactly the same thing, even tho my friends download every release. :)Selevanhttps://www.blogger.com/profile/14353582848268681912noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-25430603329597010582012-06-26T22:46:30.155+02:002012-06-26T22:46:30.155+02:00I would like to preface this post with a disclaime...I would like to preface this post with a disclaimer that I might be talking out of my ass since I have not yet played any of the games I've named in this post, including ADOM II which I do plan on playing for sure but only when the game approaches it's final state. I have played ADOM though, and I have been following ADOM II's development since it started.<br /><br />From what I can tell there are quite a lot of people in the roguelike scene (there's certainly a large following for Dwarf Fortress, Dungeon Crawl: Stone Soup, and ToME:4 among others) and I think they will show themselves once ADOM II approaches completion. I assume most people feel it's just not that fun playing an alpha where the game mechanics are not all implemented and the game is still lacking content. When I say "not that fun", I'm speaking relatively; ADOM II could actually be very fun but relative to a fleshed out and polished game like ToME:4 it might be considered as lacking in some respects. This should be perfectly acceptable though as ADOM II is actually lacking, it's lacking code. I don't think it's fair to judge ADOM II's success by how much attention these very early releases are getting. I believe that if ADOM II is a quality game that is actually better than its competition when it is released, then the audience you've been hoping for will show itself and keep growing from word of mouth no matter what kind of hype or following it had during its development. Is it naive of me to think that a game will stand on its own merits, or is hype really a necessary component for success?pnuthttps://www.blogger.com/profile/18086000720080633764noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-44516346799932080512012-06-26T22:38:35.414+02:002012-06-26T22:38:35.414+02:00100% agreed. I will play ADOM II ideally when it&#...100% agreed. I will play ADOM II ideally when it's a more finished product. I'm not much of a beta tester, I'd rather sit with a (almost) finished game and get amazed and overwhelmed :)Anonymoushttps://www.blogger.com/profile/12958648837822960091noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-83432317192772159252012-06-26T22:37:02.646+02:002012-06-26T22:37:02.646+02:00TBH, I would buy ADOM or ADOM2 Deluxe or whatever ...TBH, I would buy ADOM or ADOM2 Deluxe or whatever anytime even if I didn't touch the actual game, so you can take some of my money for the years I spent playing ADOM over a decade ago (really??).<br /><br />But back on subject - I see Android / iOS version of ADOM as having huge potential if made right (you know, interface would be the most challenging part really). I vaguely remember that you said Thomas, that iOS is where money is at and you will ignore Android. If you do, as I said I'd still buy it (on PC, I don't and will not have a Mac or iPhone) to thank you for your work, but I'd rather see a port for Android so I can play it once again. Why?<br /><br />For me mobile gaming is where it's at now a days. My gaming time has become very limited compared to middle school / Uni years after I've grown up, so when I sit to play on my PC I have to moderate and choose what to play since there;s so many games... On the other hand I find myself playing on Android quite a lot while travelling or/and commuting. I sense ADOM has a potential to be a big thing on mobile platforms.<br /><br />As you said the community has shrunk. Time for some fresh blood?Anonymoushttps://www.blogger.com/profile/12958648837822960091noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-25839896415253088872012-06-26T22:35:41.428+02:002012-06-26T22:35:41.428+02:00I have plans to test out ADOM II at some point in ...I have plans to test out ADOM II at some point in the nearish future, I'll definitely want any future ADOM products that come out, and I plan to contribute to the crowdfunding when that comes up.<br /><br />That all said, my primary operating system for entertainment these days is Android. If there was an ADOM I could play on Android, I'd pee myself with glee.Almerichttps://www.blogger.com/profile/08900945481829893406noreply@blogger.com