tag:blogger.com,1999:blog-3586507643754859034.post563206185188014356..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Two weeks of Ultimate ADOM development (UADOM Update #1)The Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-3586507643754859034.post-48396932970725152282018-01-29T20:16:12.114+01:002018-01-29T20:16:12.114+01:00Still not decided. It is a very complex topic and ...Still not decided. It is a very complex topic and I'm still not convinced that it's worth the effort.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-91345862483897219752018-01-27T02:41:36.328+01:002018-01-27T02:41:36.328+01:00hello.
I'm very happy to see those developmen...hello. <br />I'm very happy to see those developments.<br />in the same way, I know friends of me who like those type of games, but who are reluctant to play to an English game.<br />It would be great if people (as for youtube videos) can help you for doing the translate for texts... if they are in an independant .txt file or any other solution. M'Bowwarriorhttps://www.blogger.com/profile/08450228140052129254noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-57396906589122844812018-01-15T23:07:25.454+01:002018-01-15T23:07:25.454+01:00Cooler than ever! Btw how would you accomplish int...Cooler than ever! Btw how would you accomplish internationalization?UltraBlueCathttps://www.blogger.com/profile/10240688417364800832noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-83048650202650355872018-01-15T22:56:58.313+01:002018-01-15T22:56:58.313+01:00Just today I started implementing the architecture...Just today I started implementing the architecture for interactions with the world (as entities can be usable, interactable or game command providers [and more]). The easiest way probably would be to do something like "always offer chatting/attacking/aborting" if you move into beings on coward tactics (or something like that).<br /><br />I have not yet decided upon the final way to do it - at one point "modes" seemed like a good idea (melee/missile/interaction/spell mode) but that OTOH might be too complicated.<br /><br />Another option: Shift-direction always pops up all options, normal direction has the default attack behavior.<br /><br />Many possibilities and we definitely will be doing prerelease tests to gather feedback and ideas. As we are going to release a number of games based on Ultimate AGE (ADOM Game Engine) we might start with a free game or two (probably specialized) in order to early on perfect the UI.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-30621128790683203462018-01-15T22:52:32.585+01:002018-01-15T22:52:32.585+01:00Maybe we will have a future corruption that will a...Maybe we will have a future corruption that will allow you to wear more rings... technically it would be easily possible in Ultimate ADOM.<br /><br />Regarding C# over Java: The sad fact is that - while Java probably still rules the server world - it sadly is no longer the language of choice to run on many platforms. We have found no sane way to run Java based software on iOS and we didn't find any information on how to get Java software to XBox, Playstation or Nintendo Switch. As we eventually want to have game versions of Ultimate ADOM on all these platforms Unity3D evolved as our platform of choice. And you are doing Unity3D you IMHO _must_ use C#. It#s the only sane choice.<br /><br />If you want to play something like Gamam World, search for "Caves of Qud" by Brian Bucklew and Jason Grinblat. Both are awesome guys and CoQ is an awesome game. Highly recommended. If they hadn't written it I probably would have felt tempted to try something Gamma-World-like at some point as I just love that game... many years ago I was the maintainer of the official Usenet Gamma World mailing list :-DThe Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-24256706212548586082018-01-15T22:47:52.505+01:002018-01-15T22:47:52.505+01:00Currently I think that there will be an ASCII inte...Currently I think that there will be an ASCII interface (because I need it for testing and prototyping anyways) although our focus definitely will be on the graphical version.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-30394554083442344012018-01-15T17:05:31.291+01:002018-01-15T17:05:31.291+01:00Like the idea of being able to eqiup 10 rings at a...Like the idea of being able to eqiup 10 rings at a time. Of course hoping they won't conflict, won't interfere and amount of their magical energy won't tear my hand apart. I guess tearing an entire hand with all the fingers and equiped rings isn't a big deal for Ultimate ADOM :PAnonymoushttps://www.blogger.com/profile/12295451036773186671noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-86906463774233975772018-01-15T17:02:16.706+01:002018-01-15T17:02:16.706+01:00A lot exited to see these concepts and can hadly w...A lot exited to see these concepts and can hadly wait to see all the upcoming features which have never been implemented in any roguelike yet. Seeing body structures like in Dwarf Fortress in json map templates like in Cataclysm DDA after only two weeks of development promises a lot of new breathtaking stuff and hints we might see it really soon.<br /><br />I wonder is there already a way in your minds to avoid ADOM problem where PC cannot differenciate "move" command from "attack" command? (where I weirdly kick friends to start killing them and equiping two shields to avoid killing invisible cats)Anonymoushttps://www.blogger.com/profile/12295451036773186671noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-59644257569925575402018-01-15T00:10:05.535+01:002018-01-15T00:10:05.535+01:00I had a few questions -- the first is, why did you...I had a few questions -- the first is, why did you decide C# over Java? I had heard you interviewed (I think on Roguelike Radio), and you mentioned why you like Java for roguelike development. <br /><br />My other question is -- have you given any thought to multiple rings per hand? I think that would be cool, though I understand it might create overly powerful characters. <br /><br />My last question is -- any thoughts to a futuristic roguelike? I feel ADOM is the closest feeling game to D&D...I would love something like Gamma World. <br /><br />Lastly -- yay, yay, yay on the the game engine framework approach. Very excited to see where this leads!!Hamsandwhichhttps://www.blogger.com/profile/11704141200436944157noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-89599711185048490552018-01-14T18:34:41.538+01:002018-01-14T18:34:41.538+01:00I'm a long time lover of the ASCII aesthetic i...I'm a long time lover of the ASCII aesthetic in roguelikes (especially ADOM). Will the new games using Ultimate ADOM still provide an ASCII interface or will we be forced to "upgrade" to a graphical interface?hbacovcihttps://www.blogger.com/profile/16205070570840702354noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-26357701460092150562018-01-14T17:00:37.785+01:002018-01-14T17:00:37.785+01:00If some time adom on browser base then three.js pr...If some time adom on browser base then three.js probably good and use similar thingy as http://www.thenew3d.website/Ilkka Siirtolahttps://www.blogger.com/profile/13783057553211648549noreply@blogger.com