tag:blogger.com,1999:blog-3586507643754859034.post4774295237076268818..comments2023-10-22T12:22:54.333+02:00Comments on The Official Blog for ADOM (Ancient Domains Of Mystery): Duelists in ADOMThe Creatorhttp://www.blogger.com/profile/12906302439863860854noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-3586507643754859034.post-34124822933565568822014-11-18T09:54:47.871+01:002014-11-18T09:54:47.871+01:00So I have a random question on the duelist. If I a...So I have a random question on the duelist. If I am to go for the Avatar of Order ending, will I still be able to wield the Trident to its full extent? I have not played for a couple of years, and I am unsure of how the weapons and things work at the momentAnonymoushttps://www.blogger.com/profile/04190469481438932739noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-49185535717234116932013-01-07T13:14:29.494+01:002013-01-07T13:14:29.494+01:00I think Thomas was ahead of you there :)I think Thomas was ahead of you there :)Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-64403330083958536672013-01-04T16:25:58.136+01:002013-01-04T16:25:58.136+01:00This definitely sounds like a fun class to play wi...This definitely sounds like a fun class to play with. Very similar in concept to monks, as far as I can tell. Their skillsets are nearly identical, and very strong. Like monks, I think duelists as written can probably still function if they ignore their restrictions, but where monks get powerful boosts to movement and wall-kicking in a timely fashion, duelists get nothing except the level 32+ stat boosts (which are probably coded to happen regardless of what the duelist is happening to have equipped at the moment). On the other hand, duelist restrictions are annoying, but probably easier to uphold than the monk's. I think the balance will work out.<br /><br /><br /><br />I think that the description is slightly too long-winded, especially compared to the other classes in the manual. After "They rely on the swiftness of their<br />strikes and their agility to keep them safe from harm." you could safely cut the rest. I'd add a single sentence to the effect of "Of course, a high elven duelist's interpretation of the art form in practice can differ quite a lot from that of her trollish colleague." and let the player make the rest of the connections.Silfirhttps://www.blogger.com/profile/15556090754583144358noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-28234783917006668132013-01-04T02:13:27.707+01:002013-01-04T02:13:27.707+01:00How about adding rapiers and maybe an artifact rap...How about adding rapiers and maybe an artifact rapier intended for duelists?Jeffhttps://www.blogger.com/profile/07819328998248821217noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-57119758932471622112013-01-04T00:55:06.065+01:002013-01-04T00:55:06.065+01:00>>> It could be 'remedied' to som...>>> It could be 'remedied' to some extent by making a random weapon type dropped/thrown away from foe <br /><br />Cue all duelist players disarming everything in sight in hopes to generate good weapons to use/sell ;).quihttps://www.blogger.com/profile/13550108912838046222noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-79899977576751012122013-01-03T23:46:53.406+01:002013-01-03T23:46:53.406+01:00I think the class powers are really nice... yeah, ...I think the class powers are really nice... yeah, of course disarm would be cool, but if it can't be, it can't be. The current powers do make a really interesting class that will be worth playing.<br /><br />I also like the no-shield restriction, I think it makes sense for a duelist.Al-Khwarizmihttps://www.blogger.com/profile/17417380066614629061noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-91527315809540209322013-01-03T21:18:21.862+01:002013-01-03T21:18:21.862+01:00Just to elaborate: I don't believe anything cu...Just to elaborate: I don't believe anything currently tameable would wield a weapon. For starters make all untameable creatures drop dagger/sword. Coming up with a list (xls file with A column Monster_name, B monsterID (obfuscated for your purposes and retaining mystery), C with proposed by community weapon (ID as above obfuscated in column D) to drop would get filled quickly for you to import. Will need a few tweaks, but getting all possible weapon carriers identified with most likely weapon should be easy considering the community support you have. Duelists without disarm feel very badszopinhttps://www.blogger.com/profile/01347060377033451088noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-70305294082217914802013-01-03T21:04:53.037+01:002013-01-03T21:04:53.037+01:00> Disarming is not a viable option in ADOM (but...> Disarming is not a viable option in ADOM (but would be in ADOM II) as for most monsters it's not obvious how to manage "being armed". It's just not part of the internal data structures :-^<br /><br />It could be 'remedied' to some extent by making a random weapon type dropped/thrown away from foe and giving all non-monster/humanoid creatures favourite type of weapon. The disarming would then be just -X% in combat success (- to-hit/to-damage) with a random weapon drop as extra for duelist. Humanoid type of data is already existing for spells/barding etc I believe. Though a lot of work for patching things up, should be workable. Also sad duelists = single weapon, always thought sword+dagger combo (bucklers too I guess) would be great for duel, making parrying a vial option and plus that extra mortal kombat fatality by dagger...szopinhttps://www.blogger.com/profile/01347060377033451088noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-60243415836832533352013-01-03T20:37:04.324+01:002013-01-03T20:37:04.324+01:00I'd second the class skill. Shouldn't duel...I'd second the class skill. Shouldn't duelists have something akin to a critical nerve strike or a crippling strike or something? Both a troll and an elf could club or stab someone in the knee or the neck, right? Besides that, love the new class!Anonymoushttps://www.blogger.com/profile/10563375378608475995noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-79854644629531754482013-01-03T20:20:44.754+01:002013-01-03T20:20:44.754+01:00Your uncanny sense of perception is a godsend to u...Your uncanny sense of perception is a godsend to us all. Perhaps you could use this unique and powerful skill somewhere that would actually be helpful, like helping Thomas find bugs in his games...nateskeezhttps://www.blogger.com/profile/12440172463099668234noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-41052883576592042202013-01-03T19:20:13.633+01:002013-01-03T19:20:13.633+01:00I agree with Jellyslayer. The class powers are all...I agree with Jellyslayer. The class powers are all excellent and don't need any further boost. The level 40 power means grand mastery with their favoured weapon, which synergizes with the other class powers into +30 DV, +15 to-hit, +8 to damage and reduces the energy cost of attacking to 370. That is extremely kickass. They will do fine without shields.<br /><br />I think I have a new favourite class. Really cool!blurryhttps://www.blogger.com/profile/16894719758245483472noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-10280457993467695162013-01-03T19:17:29.882+01:002013-01-03T19:17:29.882+01:00Disarming is not a viable option in ADOM (but woul...Disarming is not a viable option in ADOM (but would be in ADOM II) as for most monsters it's not obvious how to manage "being armed". It's just not part of the internal data structures :-^<br /><br />In ADOM II in contrast it's trivial...The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-78538423872091364952013-01-03T18:18:25.522+01:002013-01-03T18:18:25.522+01:00From the looks of it, Duelists are going to be fai...From the looks of it, Duelists are going to be fairly powerful as it is. I think the lack of shields at all is more than fair considering the benefits accrued.Aaronhttps://www.blogger.com/profile/17618911343817647877noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-30338001607199103492013-01-03T18:15:33.795+01:002013-01-03T18:15:33.795+01:00Duelist level 40 class power is very, very good, I...Duelist level 40 class power is very, very good, IMHO. While it's true that for most weapon types, an extra 6 ranks may not be that useful, getting to rank 9 is pretty easy--you could easily get Grandmaster in 3 weapon types from this, which is a pretty substantial bonus. Two extra levels beyond Grandmaster is not all that useful, since Grandmaster is rarely achieved at all without massive grinding (I've won ADOM more than 30 times and don't recall ever reaching Grandmaster in any weapon). Plus, the extra weapon ranks stack with their early class power. This is a really, really nice class power. Aaronhttps://www.blogger.com/profile/17618911343817647877noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-48307345217757322602013-01-03T17:43:10.310+01:002013-01-03T17:43:10.310+01:00Duelists sound fantastic, but I think there are a ...Duelists sound fantastic, but I think there are a few level bonuses that could be tweaked a bit. <br /><br />I first would like to agree with atomos in saying the no sheild penalty is quite harsh... and historically, small bucklers were very common for traditional rapier-weilding duelists. The 50s suggested allows Duelists to only ever use small sheilds, which I think is perfect; limiting, but not disabling. <br /><br />Also, I think dueslists should start with an increase to weapon skill development. Maybe just 10%. Rangers or assassins who dual-weild have a far greater chance of acheiving grand mastery, even though they don't study the art of swordsmanship; they just use two weapons. Duelists are supposed to make it's study their life, so it would make sense if they gained weapon XP faster. <br /><br />Also, here are some ideas from folks a long time back that I would still like to see (my usr: Krough Firender). Not exactly only pertaining to duelists, but still relevent.<br />http://www.adom.de/forums/showthread.php/9892-idea-for-weapon-skills?highlight=weapon+skills<br /><br />The +6 weapon skills at lv. 40 doesn't quite make sense to me. By that time, the Duelist should have an artifact weapon that they have been getting experience with for quite some time. The bonus levels to other weapon skills will (almost) never be used. <br />Would it be possible for the 40 class power to open up an additional 2 levels after the normal 15* cap? Allowing Duelists to advance farther in their knowledge of weapons than any other class? Or perhaps they can gain an additional 25% bonus to all weapon skill modifiers. Just suggestions. <br /><br />The lv. 50 power also seems a bit anti-climatic. I am not argueing against its usefulness, but it would be nice to have the 50 bonus be something no other class can do. 20 speed just isn't quite it. Archers can shoot through people. Necromancers come back from the dead. I would like to see duelists do something a little more... duelisty. Perhaps have a chance to disarm with every attack?<br /><br />Just my thoughts.Profirehttps://www.blogger.com/profile/03485799593862980892noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-68417903348024842262013-01-03T16:02:24.697+01:002013-01-03T16:02:24.697+01:00I enjoy Tome from time to time as a nice break fro...I enjoy Tome from time to time as a nice break from the complexity and difficulty of ADOM (yes, I mean those in a positive way). <br />Tome for me is more of a fun and light hearted affair, because you don't have to worry about all of the things a lot of other rogue-likes focus on, which is exactly what Darkgod was going for anyway...<br />In other words, I believe you are pretty much comparing apples to oranges, Yashin.nateskeezhttps://www.blogger.com/profile/12440172463099668234noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-17296060783246368852013-01-03T14:38:51.110+01:002013-01-03T14:38:51.110+01:00The no shield restriction seems a bit excessive. O...The no shield restriction seems a bit excessive. One should still be able to use lightweight shields in a duel while not losing in swiftness and grace. Maybe the restriction should apply only to heavier than 50s shields? Or, as an alternative, duelists could receive a DV bonus when they wear bracers, the idea being that they can use them to deflect attacks.<br />Btw, since new artifacts are going to be added to the game, bracers are a class of items that needs more love in this respect. Some sort of "elegant bracers of swift parrying" (with, say, plus Speed, Dexterity and Appearance) would make a nice crowning gift for duelists.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-61494527813139028942013-01-03T13:36:31.407+01:002013-01-03T13:36:31.407+01:0020 speed is perfectly in line with many other clas...20 speed is perfectly in line with many other class powers. And it's universally powerful - it affects movement, spellcasting, attacking, archery. It's one of the better level 50 powers in fact!Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-19808655641030790572013-01-03T13:11:29.166+01:002013-01-03T13:11:29.166+01:00Hi! No news regarding the ADOM Lite RPG so far... ...Hi! No news regarding the ADOM Lite RPG so far... right now I'm completely focussing on the programming part.The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-70534525509625695822013-01-03T13:10:49.514+01:002013-01-03T13:10:49.514+01:00I have increased the stun duration to 2d3 + (level...I have increased the stun duration to 2d3 + (level / 10).The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-33907868063593152942013-01-03T13:05:45.650+01:002013-01-03T13:05:45.650+01:00Sorry to hear that although I'm not sure how t...Sorry to hear that although I'm not sure how this relates to Duelists. And as others said... your mileage may vary ;-)The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-68850596696572758382013-01-03T13:03:20.756+01:002013-01-03T13:03:20.756+01:00+6 is correct (with 15 still being the maximum).+6 is correct (with 15 still being the maximum).The Creatorhttps://www.blogger.com/profile/12906302439863860854noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-76984674598868371482013-01-03T12:57:08.530+01:002013-01-03T12:57:08.530+01:00Yeah, I think this is a great motivator to train m...Yeah, I think this is a great motivator to train multiple weapons. Since 15 is the cap, you just need to get to 9 (which can probably be done with 3 weapons without much issue) to effective max out at level 40.Anonymoushttps://www.blogger.com/profile/12195338912280465433noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-77948062527398130842013-01-03T12:54:26.346+01:002013-01-03T12:54:26.346+01:00I agree, the tedium of giving gauntlets to a hosti...I agree, the tedium of giving gauntlets to a hostile seems to be more trouble than its worth. Can you make it activate like a class skill (in the ctrl-X menu) and have it run an inventory check?Anonymoushttps://www.blogger.com/profile/12195338912280465433noreply@blogger.comtag:blogger.com,1999:blog-3586507643754859034.post-59972935902151296922013-01-03T12:48:07.694+01:002013-01-03T12:48:07.694+01:00'Duelists differ between races however - while...'Duelists differ between races however - while a high elven duelist might elegantly skewer his opponents with a rapier while darting through his defenses, a trollish duelist's idea of precision might be the simple fact that their size, reach, and strength allows them to lunge at their opponent from an amazing range and smash them over the head before they can respond, while their mental acuity might be the simple zen of knowing nothing but the clubbing, letting nothing interfere with their "art".'<br /><br />Wordy. Run-on.Anonymoushttps://www.blogger.com/profile/14602446407637648815noreply@blogger.com