- I'm finally done implementing monks. I decided to exchange the feign death ability by reduced hunger (only 20% normal). Feign death started to become so complicated to implement as it affected so many subsystems that I no longer liked it. Maybe at a later point when I can think of a better approach.
- Barbarians also are finished.
- Finally all (currently planned) wilderness encounters have been implemented (chaos brothers and sisters were the last ones missing).
- All special abilities except for the special pickpocket stuff of thieves now is finished.
Many unfinished things would be left of the next one or two releases, among them
- finishing the King of the Orcs story arcs
- making up tinker abilities and implementing them
- adding more information screens
- finishing the stuff listed in DevState.